github RodZill4/material-maker 1.1
Material Maker 1.1

latest releases: 1.3, 1.2p1, 1.2...
23 months ago

General

  • Updated renderer to limit the size of rendering viewports (big textures are rendered in chunks and reassembled).
    This can be used to avoid crashes on lower end GPU and/or when generating high resolution textures. The maximum
    render size can be configured in the progress counter context menu.
  • Added GPU memory information near the progress counter, with a tooltip that shows the GPU interface name (this
    can be used to know if Material Maker runs on the integrated graphics on a laptop).
  • In Graph views, added support for arrow keys to scroll in all directions (useful when connecting nodes that
    are far from each other).
  • Buffer nodes and nodes that contain buffers are now shown with a specific icon. Right clicking that icon
    show a context menu that can pause and resume the buffers (making it possible to disable useless rendering
    of parts of the material).
  • The FPS counter, the GPU memory counter and the rendering progress bar have been moved to a status bar at
    the bottom of the user interface.
  • Added a small icon in the status bar that shows the status of the clipboard (and if it can be pasted into
    a graph view).
  • Started adding tips to the status bar.
  • Added an option for Tonemaps in the 3D Preview panel.
  • Added an option to overwrite existing material files (.tres for Godot engine, .mat and .meta for
    Unity engine) when re-exporting materials.
  • Added Godot 4 export targets to all material types (contributed by Arnklit).

Nodes

  • Updated the EasySDF node with support for coloring (of albedo, roughness, metallic and emission channels)
    and node parameters, and added more shapes and operators.
  • Added additional modes to Math node (contributed by williamchange).
  • Updated the Iteration Buffer with an autostop parameter. When set, the Iteration Buffer will stop iterating
    as soon as 2 consecutive results are identical.
  • Added a Fill port type that is used as output of the Fill node (and nodes that generate fill information)
    and input of the Fill companion nodes.
  • Removed the Iterations parameter from the Fill node, and added parameters to remove the edges and adjust
    the generated bounding box.
  • Added a new Fill from colors node that generates fill information from the color islands in its input.
  • Updated the Beehive and Voronoi nodes to output Fill information instead of a random color.
  • Added Spiral Gradient node (contributed by Theaninova).
  • Added Diagonal Weave node (contributed by williamchange).
  • Added Triangle Voronoi node (contributed by williamchange).
  • Added Sixteen Segment Display and Roman Numerals nodes (contributed by williamchange).
  • Added Japanese Glyphs node (contributed by williamchange).
  • Added Uneven Bricks 3, Skewed Bricks and Skewed Uneven Bricks nodes (contributed by Arnklit).
  • Added Swirl node.

Miscellaneous

  • Material Maker is now based on Godot 3.5.

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