General
- Added an option to automatically size new comment nodes to current selection (contributed by Zhibade)
- In the Reference panel, it is now possible to scan an average color by dragging the mouse cursor around
- When creating a new painting project, MM now checks the model can be painted (i.e. has a single surface and correct UVs)
- The configuration of 2D preview and graph editor panels is now saved
- Added support for gestures in 2D and 3D preview as well as painting panels
- Added a new Download button for translations in the Preferences dialog
- Pasting a list of HTML colors (in hex format) into the graph editor now creates a new Colorize node
Nodes
- Added 3D SDF shapes, primitives and transforms to EasySDF node and corresponding editor
- Added Seven Segment Display node with variable length/width (contributed by williamchange)
- Added Smooth Mix (a mix-by-height node with smooth transition between materials) Worflow node
- Updated Dilate node to improve precision in higher resolutions (contributed by Arnklit and wojtekpil)
- Added new Morphology node that provides dilation and erosion operations
- Added White Noise, Clouds Noise and Directional Noise nodes (contributed by Arnklit)
- Added new Make Tileable Square node (contributed by Arnklit)
- Added Slope node, that generates slopes from the highest areas of a heightmap
- Added AlterHSV node that can be used to modify the Hue, Saturation and Value of its input using
input maps - Added new Mesh node (contributed by Arnklit)
- Updated Normal Map node to improve precision when the buffer option is used
- Added new Additive and AddSub modes to the Blend node (contributed by Arnklit)
- Added new packing/unpacking nodes that can store 1 (or 2) values into 2 (or 4) when using buffers
for better precision (contributed by Arnklit and wojtekpil) - Added a flip parameter to the Mirror node:w
Miscellaneous
- MacOS port is now signed and notarized
- Material Maker is now based on Godot 3.4.4