General
- The 3D preview had several improvements including better parallax mapping quality,
debanding applied by default and better control of scale factor to avoid decreased
rendering quality (contributed by Calinou) - Environments can now be downloaded from and uploaded to the website
3D model painting
- Brushes now have default jitter parameters (position, angle, size and opacity)
- Painting on seams has been improved
Nodes
- Added an EasySDF node that can be used to describe complex SDF shapes with a dedicated editor
- The Tesselated Material type has been fixed and renamed to Static PBR Displacement (contributed by Arnklit)
- Tiler and Splatter nodes now have a new custom UV output (contributed by Arnklit)
- Non uniform scale nodes have been added for 2D and 3D SDF (contributed by Paulo Falcao)
- Circle splatter nodes now have support for variations (contributed by Arnklit)
- A new Fill to Gradient node has been added (contributed by Arnklit)
- A new color conversion node (that between linear and sRBG) has been added (contributed by Arnklit)
- A new 3D SDF FBM node that adds FBM noise on top of an existing SDF shape has been added (contributed by Arnklit, based on an article by Inigo Quilez)