github RippeR37/MetroExodusVR v0.9.2
Metro Exodus VR - 0.9.2 (beta)

46 minutes ago

This release is focusing on bugfixes and stability of the mod with few important quality-of-life improvements.

Changes

Improvements

  • Backpack devices - players can now grab backpack (non-dominant hand over non-dominant shoulder), move it in front of them and grab some devices and throwables off of it instead of grabbing them from the body. This is to help seated players or players with inside-out tracking which made it difficult to find/grab the items.
    • Hanging on the backpack are: gas mask (/filters/tape fix for cracked visor), binoculars, charger, and each throwable separately.
    • To open the inventory UI grab backpack and press trigger on that hand's controller.
    • While the backpack is on the player's back all items/devices/throwables are still available for grabbing on the body, as it was.
  • [Experimental] Implemented proper bindings/controls for Steam Frame users, now all buttons should be accessible to users.
    • Note that this may change bindings from prior version (0.9.1).
  • Added new option DEEP BLACKS in VR -> GRAPHICS that improves blacks in dark areas (especially useful on OLED headsets)
  • Added an option to introduce limit for drift between VR camera/head/eyes and player's expected head position.
    • Available under HEAD LEASH in VR -> COMFORT menu. Provides option 0 (locked) which keeps VR head exactly where player's head should be (based on the body/game's camera) or options like 10cm, 20cm, etc. which - when VR camera moves too far from game's camera - snaps VR camera into game's camera position.
    • For more immersion 0 (locked) is recommended, for better comfort option 20cm or 30cm should be better.
  • Adjusted expected press count/speed for Quick-Time Events in-game. Previously it was almost impossible to pass QTEs with TAP settings, now the speed/count of required presses is reduced and adjusted for VR controls
  • Allowed customization of "use distance" for hands (in VR -> HANDS) for players having trouble reaching/using/... certain objects.

Bug fixes

  • Fixed controls while UI panels are shown (menus, backpack/inventory, workbench) to allow usage of both pointers (with trigger) and controller buttons (A/B/X/Y/...).
    • To avoid confusion some actions that were exposed under Right Trigger (RT) are now exposed under right A.
  • Fixed not showing UI layer (HUD, subtitles, pause menu, ...) for certain players
  • Fixed bug locking player's orientation and hands during the first encounter of mutated bear in Taiga level after being knocked down
  • Fixed a bug where "aiming" mode engaged too early before the view-through-scope engaged which resulted in playing cues and affecting visuals (blur/night vision effect)
    • Also fixed these effects to only apply to the eye looking through the scope
    • Also fixed the "other eye = black" option when using AER rendering mode - it used to flicker between black and normal frame giving effect of darker image instead of black
  • Fixed flickering of "use"/interaction targets in certain areas, including being able to get stuck while entering crawling/tunnel space
  • Fixed incorrectly showing icon of Left Thumbstick near throwables which would suggest using it to switch between throwables (it's not shown anymore, cycling is as it was with left trigger over the throwables)
  • Fixed camera while driving in the car in Caspian level - it no longer moves too much backwards
  • Fixed a bug where camera was shaking/jumping while the player was in a "riding" state (e.g. while on the boat-lift in Caspian level)
  • Fixed camera drifting from expected position while the body is locked (cutscene/animation/driving a car).
  • Fixed some objects (charger, 2-slug ammo for Ashot, etc.) rendering in a blurred way in certain contexts

along with stability and compatibility fixes.


Special thanks to:

  • danybonin for information on -deependark switch in the game (darker blacks)
  • wamasoet for providing extensive resources showcasing some of the bugs helping reproduce and fix them

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