github Rinnegatamante/Crash-Team-Racing-High-Octane v.1.5

7 days ago
  • Added PGXP support for perspective correction of texture warping and geometry wobbling. Geometry wobbling fix is not available on PSVita.
  • Added post-processing effects support (CRT, Sharp Bilinear, Sepia, Grayscale, Negative and many more).
  • Fixed a bug making the Discord Rich Presence not show custom racers names and instead using the original overloaded ones.
  • Fixed a bug causing custom racers portrait to have incorrect background trasparency and incorrect aspect ratio/scaling.
  • Fixed a bug casuing custom racers overloading Penta Penguin to show an incorrect stats chart at character selection screen.
  • Added shadow casting for the stats chart in the character selection screen.
  • Fixed a bug causing custom racers models to persist across modes, resulting sometimes in custom racers to be used in place of original ones erroneously.
  • Fixed the track previews to have incorrect aspect ratio.
  • Fixed the track previews to have incorrect blending and showing as darker than normal.
  • Added sampled sounds support for custom racers (Needs racers packs regeneration).
  • Fixed a bug causing Wumpa fruits to be visible in the end race screen after a VS/Battle race.
  • Added replay stopping, replay frame-by-frame progression and replay playback speed adjustments controls in the Ghost Replay mode.
  • Fixed Boss Battle boss voices to be overridden by custom racer ones under certain circumstances.
  • Add support for mask and wheels settings for custom racers during pack generation.
  • Allow player 2/3/4 to be able to change the racers page during character selection.
  • Made so that it's now possible for all players to pick same characters in the character selection during multiplayer modes.
  • Added Exit Game option in the main menu.
  • Switched Exit and Options voices in the Pause menu so that now Exit is the last voice in the pause menu.
  • [PC/Web] Made so that a dualshock is shown for the inputs overlay during Ghost Replay.
  • Added Audio options in the Options submenu in the main menu.
  • Reworked the Language submenu to use smaller font for a cleaner presentation.
  • Changed AI Racers option to allow for AI Racers to pick only original extra characters or original + custom ones.
  • Fixed a bug causing SFX mixups during multiplayer modes when using custom racers.
  • [Web] Enforce an opaque framebuffer for the OpenGL context: Fixes the game being a black screen on Mac.
  • Fixed an out of bound causing a crash when playing in 3P or 4P modes on Mystery Caves.
  • [PSVita] Updated Livearea assets.

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