- Fixed N. Oxide portrait slideing in/out from the left instead of from the bottom in the Character Select screen.
- Fixed a bug causing big black glitched textures to show on screen under certain circumstances during singleplayer races.
- Optimized audio mixing and input handling code.
- Rewrote the whole renderer: now it's extremely closer to PSVita GPU architecture. (Average GPU workload per frame went from 31ms to 16ms)
- Rewrote renderer pipeline so that now works in a multi-threaded fashion (backend/frontend approach). This reduces overall CPU workload per frame from 22 ms to 13ms.
- Added 60 FPS support. (Available in the Options menu)
- Added support for multiple controllers on PSTV and PSVita with MiniVitaTV, allowing for local splitscreen games (up to 4 players).
- Made so that Sewer Speedway and Blizzard Bluffs environmental hazards are now deterministic. This also fixes broken ghosts on these specific tracks.
- Added an Online Leaderboard for Time Trial results. Your best scores will automatically be uploaded to it and you can watch ghosts of the top 5 scores worldwide.
- Fixed two different bugs both causing some tiles to be incorrectly clipped under certain circumstacnes.
- Made so that when an AdHoc connection is interrupted, the console will automatically return in Internet mode.
- Fixed a bug causing missiles used by enemy AIs to not be homing and instead always proceeding in a straight line.