Important
If you want to connect to Flycast, please use the latest CI build of Flycast from the vmuconn branch. The manually built Flycast artifact is still available in this release, but it is out of date and has stability bugs. See also associated CI run, build commit info, and pull request.
See more info about how to use Flycast and DreamPotato together in the readme.
- Fix a bug where loading state could lead to corrupting VMU content on disk.
- VMU file is now replaced on disk when loading state.
- Add "Undo Load State" command.
- Disable commands which shouldn't be used while docked (connected to Dreamcast controller).
- Add keyboard and gamepad mapping UI
- Use a more conventional default button mapping for gamepads
- Fix some Dreamcast I/O bugs.
- Indicate when Dreamcast is writing data to VMU.
- Show indicator when the current VMU has unsaved changes (when it is not being auto-saved).
- Show a message when loading state fails.