Another small update including the first ever official mod for the game!
Additions
- Added Tanks Rebirth's first official MOD, "Original Campaign"
- Has the same randomized missions/tanks as the original, even down to the RNG implementation
- You may view the mod's repository and guide for installation here
- The level editor now remembers the last directory you saved to / loaded from
Changes
- Allow for many smaller resolution scales, intended for fullscreen use
- Disallow egregious XP farming (thank you Ausyellow for reminding me)
- FFA mode now ends if all player tanks that spawned have died
- Slightly updated the look of the XP bar
- Largely updated the look of the loading mods / mods user interfaces
- Day cycle lighting mode now matches your real time
- Changed the Game Stats menu to look more like the other UI refreshes
Changes Important for Modders
- No need for a
projrefsfolder anymore or a folder containing the game's assemblies.- The game now sets an environment variable on your system locating the last used Tanks Rebirth location
- Also, the game creates a
TanksRebirth.targetsfile within theMods/folder - Now, just have the
.csprojfile of your mod contain the following:
<!-- You will need to launch the game once so it generates this file in order for it to work -->
<Import Project="..\TanksRebirth.targets" />- Slight changes to mine behavior
- Various UI changes
Fixes
- Fix some desync and animation issues in online multiplayer
- Various UI fixes
- Improve some performance for AI tanks
TODO
- Real-time multiplayer stats
- Make all UI look cleaner. Could rework existing UI revamps as well
Happy tanking!