github RighteousRyan1/TanksRebirth 1.5-alpha
Alpha 1.5

latest releases: 1.8.1.1-alpha, 1.8.1-alpha, 1.8-alpha...
pre-release3 years ago

Probably the largest release to date. A lot of new features and a lot of bugfixes.

Additions

  • New campaign completion/failure screen! View fun facts and how many tanks of each type you have destroyed.

    • A new grade system to accompany it, the following stats will affect your grade:
      • Shots hit out of how many you fired
      • The effectiveness of your mines
      • The amount of suicides you have
      • The amount of lives remaining by the end of your run over the total possible lives
  • A complete Level Editor UI. No, campaigns are not formatted into their own files, still determining if that will happen.

  • MODDING SUPPORT. Check out the wiki for a tutorial on how to set up modding and modding at different levels.

  • Swedish Localization (Thanks, vsjoqvist!)

Changes

  • Blocks now have shadows under them.
  • Assets now load when requested, not when loading the game.
  • HUGELY optimized the amount of storage space the game takes up. From ~86MB to now ~35MB.
  • Improved the AI a handful.
  • Powerups- while they are not obtainable outside of debugging the game- now have 3D graphics.
  • Assets now load differently. Textures will load from .png files, and Audio assets will load from .ogg files.
  • Changed the lighting of the scene slightly.
  • The Third Person difficulty should be a little more smooth.

Fixes

  • Fixed more campaign-related crashes. IF THE GAME CRASHES WHEN LOADING CAMPAIGNS, YOU ARE LOADING AN OLD, OUTDATED CAMPAIGN.
  • [MAJOR] Fixed UI and other things bugging out on different resolutions.
  • Fix occasional crash when loading missions.
  • Fix crash related to accessing opened files when loading the game. (If you want to build the game- manually copy all texture and audio assets. I know, it's weird)
  • Fixed the "Enter" key on "Single Player" menu not working properly on Mac and/or Linux.
  • The "Thunder Mode" difficulty should no longer heavily bottleneck FPS.
  • Added an option to make tank tracks fade out over time. Changeable only in the settings.json config file, and requires a reload.
  • Fixed faulty tank rotation load values.

TODO

  • Finish achievements. UI needs to be written for it.
  • Make IDs more flexible- instead of using enumerators, use integers for identification.

Afterword

  • We are REALLY close to a Beta build of the game! Below are the list of things that need finishing before it can be released.
    • Finish game data related saving and loading
    • Have prosper intermissions for bonus lives
    • Finish the vanilla campaign.

PLEASE, if you find anything wrong, go to my discord server and report bugs in the #bugs channel, or, if you want to suggest something, suggest them in the #suggestions channel.

Happy tanking!

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