This is the third in-development release of the Tanks remake.
A lot of things were done! Read below for the entire list.
Changes
- Added a new main menu! It's not 100% but it's functional. Some words are not localized yet.
- Made the game more accurate to the original.
- Added a pseudo-level editor. Press J to toggle while ingame (no, do not use the Level Editor button in the main menu for now).
- While in level editor mode, when you press the spawn tank keybind (
home), a tank will be spawned on that map tile. - Also, while you are in editor mode, tanks will not move (and as of this release, will keep moving and have issues if they are not killed before re-entering editor mode). When you leave editor mode, the mission countdown and theme will begin playing.
- While in level editor mode, when you press the spawn tank keybind (
- Changed a lot of debugging keybinds. List below.
- Changing debug level keybinds changed from
subtractandaddtodivideandmultiplyrespectively. - Changing zoom keybind changed from
upanddowntosubtractandaddrespectively. - Removed keybinds for all arrow keys and L. They are no longer needed.
- Added keybind for changing block type in the level editor. Use Z for decreasing the value (0 = Solid, 1 = Cork, 2 = Hole) and X for increasing the value.
- In accordance to the previous keybind, you can use
,and.(think of it as<and>) to change the height of the block you are placing.
- Changing debug level keybinds changed from
- You can now change the level themes via the
settings.jsonfile in yourDocuments/My Games/WiiPlayTanksRemakefolder path! Just changeGameThemeto anything here ->[ 0 = Vanilla, 1 = Forest, 2 = Master Mod, 3 = Marble Mod ]. Be aware,1, or the Forest theme is not fully working as of this update. - Do be aware that the ingame menu buttons do not work right now. You will have to restart the game and manipulate them via the main menu.
- HEAVILY decreased file sizes. From ~350MB to now ~110MB.
- The game is now on a 1:1 scale with the original game. Yes, the map shrinked... Considerably much so.
- Implemented bi-directional tank movement for the player only.
TODO List
- Completely polish AI (as of now, they run into things in the top-left of the map).
- Make AI tanks not take long turns (and also implement their bi-directional movement)
- A better user interface.
Full Changelog: 1.0.1-alpha...1.1-alpha