Installation
To install the mod:
- Download the latest release of the mod.
- In your Steam library, right-click Islands of Insight, Manage -> Browse local files.
- Extract the contents of the .zip directly into the folder steam opens.
- Done! Verify the installation was successful by pausing in-game and reading the game version. (Example Below)
The exact location for each file should be:
RRMod_Puzzlefix.pak: steamapps\common\Islands of Insight\IslandsofInsight\Content\Paks
dxgi.dll and dxgi.ini: steamapps\common\Islands of Insight\IslandsofInsight\Binaries\Win64
To uninstall the mod:
- Manually delete the mod files listed above. (Steam won't remove them on its own through verifying game file integrity)
Note: The mod does not affect your save file in any way. All progress is shared between vanilla and modded game.
Added Features:
- Serene Deluge is done: ALL hub puzzles are now mutually compatible and fixed up.
- Fixed more logic grids with multiple solutions (#15170 #7686 #16462 #1999 #15127 #14590 #15132).
- Light motifs should now render at larger distances.
- Fixed a Morphic Fractal in Archipelago of Curiosities being a duplicate puzzle (See image below)
- Vault of the Vitric sub-entrances now look like entrances. Spoilers!!
- Glide rings starting platforms should interrupt other puzzle solving less now.
- Reordered the instruments for music grid #18643 to be consistent with all others.
- Fixed more inaccessible Shy Auras in Serene (and other puzzles).
- Flow Orbs should no longer spawn in brown.
To see a full list of up-to-date features and known issues, see the main Github page.
Notes:
Puzzles now being "mutually compatible" means they have been slightly adjusted to make them compatible with each other regardless of which of them happen to spawn in. In simple terms, if a matchbox and a hidden cube used to overlap each other in some corner, one of them is now very slightly moved to the side so that both are solvable.
The changes we've done are as minimal as possible and designed to be unnoticeable. There's no meaningful impact to puzzle difficulty from this. Some wandering echoes might still travel through other puzzles or dip partially into them. But everything in the first four hub zones can be solved without any issues now. Flow Orb courses are 100% untouched since people actually speedrun them.