github RiccTheThicc/RRMod_PuzzleFix v1.3
Offline Restored Mod v1.3

latest releases: v1.5.1, v1.4
8 months ago

Installation

To install the mod:

  1. Download the latest release of the mod.
  2. In your Steam library, right-click Islands of Insight, Manage -> Browse local files.
  3. Extract the contents of the .zip directly into the folder steam opens.
  4. Done! Verify the installation was successful by pausing in-game and reading the game version. (Example Below)

Example of indicator the game's pause menu

The exact location for each file should be:

RRMod_Puzzlefix.pak: steamapps\common\Islands of Insight\IslandsofInsight\Content\Paks
dxgi.dll and dxgi.ini: steamapps\common\Islands of Insight\IslandsofInsight\Binaries\Win64

To uninstall the mod:

  1. Manually delete the mod files listed above. (Steam won't remove them on its own through verifying game file integrity)

Note: The mod does not affect your save file in any way. All progress is shared between vanilla and modded game.

Added Features:

  • Save files are now also backed up every 30 minutes of gameplay (in addition to on-launch).*
  • All Autumn Falls puzzles are now mutually compatible.
  • All Shady Wildwoods puzzles are now mutually compatible.
  • Glide rings starting platforms now fit the environment properly (Autumn Falls and Shady Wildwoods).
  • Boosted a jumppad in Shady (at Divide by Two) by ~4% so that you can actually reach the top.
  • Potentially fixed the bug where most hub puzzles fail to spawn upon launch.*
  • Fixed several really bad Light Motifs drawn on leaves (#5859 #5840 Autumn).
  • Fixed several nearly unobtainable Shy Auras (#8061 Shady, #17035 #16943 Serene).
  • Fixed a Wandering Echo that couldn't reset properly (#12233 Verdant).
  • Fixed a Hidden Ring stuck in a rock (#15386 Shady).
  • Fixed Lucent Waters Movement track awarding a lore fragment twice.
  • Fixed zone icons for Shady Wildwoods and Serene Deluge (those tiny icons in hub tracks, they were swapped all along).
  • Moved a wall slab that had a tree branch stuck in it (Serene, at The Highest Viewpoint).
  • Fixed two logic grids having multiple solutions (#25122 Cong cluster, #184 Lucent cluster).
  • Fixed a particular music grid having a silent instrument (#18700 Serene).
  • Wanderer's Quests (automatic ones) can now be disabled (see dxgi.ini). This is an optional feature not used by default.*
  • Implemented the Show Logic Grids feature (see dxgi.ini) that adds a marker to the nearest unsolved Logic Grid. This is an optional feature not used by default.*
  • Added a small indicator for when the mod is properly installed*: Example of indicator within the game's pause menu

*Feature implemented in .dll mod. Some .dll mod features can be disabled/adjusted in dxgi.ini

To see a full list of up-to-date features and known issues, see the main Github page.

Notes:

Puzzles now being "mutually compatible" means they have been slightly adjusted to make them compatible with each other regardless of which of them happen to spawn in. In simple terms, if a matchbox and a hidden cube used to overlap each other in some corner, one of them is now very slightly moved to the side so that both are solvable.

The changes we've done are as minimal as possible and designed to be unnoticeable. There's no meaningful impact to puzzle difficulty from this. Some wandering echoes might still travel through other puzzles or dip partially into them. But everything in the first four hub zones can be solved without any issues now. Flow Orb courses are 100% untouched since people actually speedrun them.

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