This is a quick patch to fix a few problems when exiting the editor in the multicellular stage with certain cell layouts.
And also improves auto-evo memory efficiency a lot.
Read about the major updates in 1.0.1: https://www.revolutionarygamesstudio.com/devblog-51-onward-to-multicellular
Installation
For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/
Alternatively, download the relevant file below for manual installation.
Patch Notes
- Adjusted the new cell layout algorithm to prevent stuck conditions
- Switched auto-evo to use cache keys for species to not keep temporary species around as long. This cuts required memory for auto-evo in half.
- Added a colony cell growth animation
- Converted species tolerance calculation result into a struct to save on some temporary memory allocations
- Fixed engulfing ejection animation not playing when the entity died, now the ejection animation plays and anything engulfed should properly exit the dying cell
- Fixed a very rare case of organelles not going to final positions in single centering operation by always performing a second operation
- Fixed the water currents sometimes triggering the microbe movement ripple effect. As a downside some slow cells or swimming against extreme currents no longer triggers the effect at all.
- Fixed the emergency ejection from dead engulfer entities not working which lead to ghost cells. Now such cells should be able to resume normal gameplay.
- Fixed a bug in the debug console history handling
- Updated author names in the art gallery
- Updated System.IO.Hashing from 10.0.3. to 10.0.5
- Updated translations