github Revolutionary-Games/Thrive v0.6.0
Thrive 0.6.0

latest releases: v0.7.1, v0.7.0, v0.6.7.1...
23 months ago

Here's one more Thrive version to close off this year. We've decided to call it 0.6.0 to close off a really productive year and set the stage for the roadmap to start being completed next year. The biggest features this time are the Thriveopedia and the day/night cycle (this needs to be enabled when starting a new game as we didn't have time to fully polish the feature). The patch notes are shorter this time than usual because a lot of time was spent on the new Launcher 2.0, which was released recently.

Read more in our devblog: https://revolutionarygamesstudio.com/devblog-35-dawn-of-the-living-fossils/

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/

Alternatively, download the relevant file below for manual installation.

Patch Notes

  • Added day/night cycle. Note that due to missing tutorials, balancing etc. which we didn't have time for, you need to manually enable this feature when starting a new game in the advanced options.
  • Added the first few pages of the Thriveopedia to show info about the current game and show the evolutionary tree now in the game proper as well
  • Added fossilisation feature to save selected species to the museum which can be loaded through the Thriveopedia to the freebuild editor
  • Pilus damage now has a cooldown to prevent a ton of damage from it very quickly
  • Balancing changes
  • Fixed infinite compound ejection caused by negative compound ejection (only a bandaid fix for now due to time constraints)
  • Engulfing now gives extra glucose on top of what the engulfed cell actually had
  • Membrane colour transparency works again. Be prepared to have AI species evolve to be more transparent again to avoid being eaten by the player.
  • Refactored our code related to species colour adjusting when used in graphs
  • Fixed multiple issues related to organelle graphics rendering by changing their render modes and splitting organelles into transparent and opaque ones
  • New intro video
  • Added our social media and website links to the main menu
  • Added safe mode start up after Thrive crashed before managing to start fully. Safe mode can disable all mods and video playing
  • Digestion efficiency display in the editor now shows the separate values for each type of digestion to reduce player confusion regarding them
  • Fixed panspermia being selectable with LAWK being on by default now
  • Enabled word wrap for credits to fix some misaligned columns
  • Saving being unavailable in some prototypes now has the warning about that shown correctly when manually making a save in the later editors
  • New mucilage and slime jet icons
  • Starting with no mods enabled but having installed mods now shows a heads up notifying that mods need to be enabled first before they work
  • Fixed evolutionary tree being cutoff even when fully zoomed out
  • Added some features used by Thrive Launcher 2.0. Added button to exit to the launcher when the launcher is hidden and would otherwise be difficult to return to from Thrive. Store versions of Thrive now use seamless launcher mode to not show the launcher window before starting Thrive.
  • Improved performance of our custom rich text labels by only registering input listening when necessary
  • Saving now uses a new Godot API to generate the screenshot PNG this avoids an unnecessary temporary file write to disk and should be faster as a result
  • Fixed a rare crash when using a lot of slime jets
  • Added a bandaid on infinite compound ejection due to engulfed object having compounds with NaN amounts in it
  • Added some guards against dividing compound amounts by zero this should hopefully reduce how often the NaN compounds bug happens
  • Changed scene change mod callback to trigger slightly earlier
  • Updated some code comments related to the saving system
  • Fixed localization update script writing BOMs in .po files on Windows
  • Fixed some typos in the English text
  • Updated translations

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