github Revolutionary-Games/Thrive v0.5.9
Thrive 0.5.9

latest releases: v0.7.0, v0.6.7.1, v0.6.7...
2 years ago

Another few months gone and it is time for another Thrive release. This time we have quite many huge features like procedural patch map, reworked engulfing mechanics, new game settings (including difficulty settings), cilia organelle, thermoplast, and continued work on later stage prototypes.

Read more in our devblog: https://revolutionarygamesstudio.com/devblog-33-a-whole-new-world/

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/

Alternatively, download the relevant file below for manual installation.

Patch Notes

  • The patch map is now procedurally generated
  • Reworked the engulfment mechanics. Now you carry around the things you engulf while they slowly dissolve
  • Added new game setup screen with various basic and advanced things that can be configured
  • Added an option to select the entity limit in the menu this way players with weaker computers can reduce the amount of entities the game tries to spawn
  • Added a simple implementation of the thermoplast
  • If you run out of population in one patch, you are now kicked out and need to continue playing in another patch where you still have population
  • Cilia organelle is finally in the game (after been wanted since 2014). It affects how fast cells and colonies can turn. Big cells need cilia to turn as fast as they currently do in the game.
  • All cells in a colony can now fire toxins
  • Reworked spawn system to have many more cells in the game at once making the game feel less empty and tweaked cloud spawning.
  • Added a 50% damage reduction to cells with a nucleus
  • Population indicator in the HUD now shows your patch local population instead of total global population
  • Added the next part of the prototypes that starts adding the late multicellular stage (macroscopic). It's much rougher than the earlier prototype
  • Cell editor in the multicellular prototype now has 50% discount on MP
  • Added a warning in tooltips for organelles that require a nucleus
  • Improved auto-evo production calculations with goal of making various 1 hex organelles perform better
  • The editor now dynamically computes based on the overall done changes how much MP is left
  • Added a new debugging overlay with a few new debug helping features. If you report lag please show what the metrics panel shows (especially the number of game entities).
  • Added special main theme remix for the art gallery
  • Made colour change an action, it now works better in multicellular editor
  • Saving is now possible in specific parts of prototypes. In early multicellular the swimming around in the cell stage is one such part
  • Fixed toxins not firing in the cell facing direction, instead they fired in the direction the cell wanted to point at
  • Part selection buttons no longer show the name labels by default as long names (especially in translations) cause line wrapping at bad positions. For now the labels are invisible by default (but can be toggled back on in the options if so preferred)
  • Placing a unique organelle now deselects the organelle selection button
  • ATP balance bar tooltips now show without delay and follow the mouse
  • Fixed hover organelle not shown while moving an organelle if no organelle type was selected
  • Added a hex placement sound
  • A button press sound is now played on the part selection buttons
  • Fixed ATP and HP values being able to go offscreen, now they clip properly and have a tooltip that has the full value
  • Pressing space in the microbe stage now pauses or resumes the game
  • Selected dataset visibility now persists between editor sessions in graphs
  • The editor now shows a warning if a previous action is still in progress when trying to do something else.
  • Moving an organelle is now prevented on the wrong editor tab
  • Added a check against engulfing starting on destroyed microbes
  • The game is now paused while the prototype warning popup is open
  • Fixed microbe sfx sound volume not being correctly updated
  • Changed the mutation algorithm to not need to retry entirely when it causes a disconnected hex
  • Refactored our game screen fade manager and tweaked the fades. Tweaked the main menu and pause menu fades.
  • Changed state changing actions in physics to run later, might have some impact on physics related crashing
  • Added undo/redo for the early multicellular editor along with removing cells feature
  • Fixed game being able to unpause incorrectly when exiting the pause menu
  • Environment panel state is now remembered and stored in saves
  • Prevented quick saving and loading while game is fading in or out
  • O2 and other gases in the GUI display now use subscripts
  • Fixed open folder buttons not working on mac
  • Tweaked binding agent size and render order of nucleus ER and golgi components
  • Added safety checks against obsolete species spawning
  • Dead microbes now can't spawn more chunks with an organelle type than what they had. No more cells dropping multiple nuclei
  • Save cleanup now deletes save upgrader created backup files
  • Tweaked multicellular editor control placement to be aligned
  • Editor button available tutorial now uses the GUI element highlighting to make really sure the player notices the button
  • Species naming is now much more scientifically accurate second part of name is no longer capitalized
  • Added an art gallery where concept art, models and music from the game can be viewed
  • Added a tooltip to the organelle delete option explaining a few cases when it is disabled
  • Fixed toxin clouds visually appearing at 0,0
  • Fixed save writability check not working if saves folder was missing and tweaked save write attempt failure popup dialog
  • Added an option to turn off the background microbe particles, they now also appear by default in the microbe editor
  • Tweaked early multicellular editor font sizes
  • Microbe stage random number generator object is now saved
  • Added a cell stage Easter egg
  • Updated our styleguide and added automatic check for float format
  • Force pushes should no longer break our CI pipeline
  • Improved our custom bbcode support for key icon displaying
  • Updated Jetbrains CLI tools version
  • Three slight code cleanups for DetachAndFree, FloatingChunk, and editor tooltips
  • Early multicellular editor now says it is loading that and not the microbe editor
  • Tweaked the frame delta translation a bit to make it clearer for translators
  • Updated translations

Don't miss a new Thrive release

NewReleases is sending notifications on new releases.