github Revolutionary-Games/Thrive v0.5.4
Thrive 0.5.4

latest releases: v0.6.6.2, v0.6.6.1, v0.6.6...
2 years ago

Binding agents are finally here. This release got delayed because they weren't ready. Now they are ready so time for a release, but we didn't have time and resources to fix all bugs regarding them.

Read more in our devblog: https://revolutionarygamesstudio.com/devblog-28-colonizing-the-pond/

We are looking for a mac developer to help us with the mac releases as currently it may be broken.

We now have a sponsor button on Github linking to our Patreon

Installation

For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/

Alternatively, download the relevant file below for manual installation.

Patch Notes

  • Binding agents added. You can now form cell colonies with other cells
  • Improved microbe AI. And fixed the AI being unable to fire toxins.
  • The AI will now get tired of endlessly trying to hunt the same prey, instead they move on after chasing a while
  • Fixed bug with glucose reduction not actually working. Glucose now decays properly over time. Fixed the editor compound graphs not displaying changes over time correctly.
  • Updated to Godot 3.3.2. Fixes problem with exiting fullscreen not remembering the monitor. Fixes some physics errors.
  • Renamed the appearance into the membrane tab
  • The cell visuals along with the membrane are now shown in the editor when on the "membrane" tab
  • The game now defaults to starting in fullscreen mode and only going windowed mode if selected in options (instead of doing the opposite). Hopefully encourages dedicated graphics to be preferred and fix some fullscreen entering bugs some people experienced.
  • Tweaked compound cloud visuals. Still not perfect but they are a bit closer to the nice looking clouds of 0.3.4. Hopefully also resolves the clouds flashing issue.
  • Organelle move cost is now reduced to 5 MP
  • Fixed organelles disappearing if moving was attempted with not enough MP
  • Changed the placeholder image file to be a transparent one. This avoids the problem in GLES2 mode with the Thrive logo being overlayed over the gameplay when a shader fails to compile.
  • The loading screen now shows a randomized piece of art
  • Added a button to cancel an in-progress organelle move in the editor
  • Balance tweaks to storage, toxins, pili etc.
  • Normal membrane now has a osmoregulation factor of 1. Other membrane factors were adjusted.
  • Moving organelles placed in the current editor session is now free
  • Tweaked mutations algorithm to make slightly larger cells
  • Cytoplasm now has a dedicated model when it is used as a cell corpse chunk
  • Organelle process tooltips now use bbcode to specify the contents. This allows translations to order things naturally, and also the tooltips now show actual keybinding values instead of just the default keys for actions.
  • Improved organelle rotations when placed with symmetry on
  • Fixed crash when spamming the editor button
  • Fixed crash when rapidly spamming the next button in the editor
  • Added a new cheat menu (F6) that has a few new cheats on top of the old ones
  • Fixed a bug with all keys getting disabled if input rebinding was canceled
  • The cell visuals are now only shown in the editor when you are on the cell editor tab
  • Data graphs now recalculate min and max values based on shown datasets
  • Flagellum tooltip now explains that the final direction it points out of a membrane affects the thrust direction
  • Editor fade in now happens after the loading screen instead of before
  • Switched the used noise library to better licensed one to allow different distribution channels in the future. This slightly affects the movement of compound clouds
  • Membrane rigidity now has a visual influence on the amount the membrane wiggles. Different membranes now have different base wigglyness amounts.
  • Improved the experience regarding turning the organelle place hover hex on after loading a save made in the editor
  • Compound amounts now have a tooltip and icon in the patch details
  • Light now works in the editor, slightly changing the visuals there. This makes organelles brighter in the editor. Improves the experience in GLES2 mode.
  • Exiting the editor with disconnected hexes is no longer possible by exploiting the not enough ATP confirmation dialog
  • Editor tooltips now react to language change
  • Fixed editor graphs showing lines with insufficient data
  • Rigidity slider tooltip now shows the middle value as +0 instead of 0. The tooltip also now displays the speed difference as percentage
  • Editor hexes should no longer be bugged in GLES2 mode
  • Environmental toxins now fade out instead of immediately popping out of existence when they are to be removed.
  • Shot toxins now fade out properly instead of immediately disappearing entirely on hit
  • Scrollbar thickness was increased to make them easier to use with the cursor
  • Cell entities are now removed much sooner after they have died
  • Fixed population number display when it gets very large
  • Fixed some wording in the editor tooltips
  • Thermoplast tooltip now says it is not implemented
  • Tweaked bottom right area in the microbe GUI
  • The MP costs can now be translated in the editor
  • Input key names can now be translated
  • Fixed some other places in the game that couldn't be translated
  • Translations updated. New languages: Latvian, Swedish, Estonian, Dutch, Thai, and Sinhala
  • Tweaked the undo tutorial text
  • Reordered microbe stage help text to put the text about winning and losing next to each other
  • Adjusted Godot tooltip positioning to make the cursor overlap less with them
  • Refactored custom theme out of microbe editor scene to a shared theme file
  • Improved automatic code checks to even further help with automatic pull request reviews
  • Internal refactoring on the organelle tooltips to make them easier to work with
  • Build changes, we now recommend dotnet for building
  • Updated code style guide

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