After the change to Godot we have now polished the experience a little bit, and along other things saving is back. This time it is proper saving, instead of working so that you'd only keep your organelles and respawn like in 0.3.4.
We hoped to get a little more features done for 0.5.1, but we decided to release now as the last few weeks have been slow. Hopefully this release will inspire people to get back to working on Thrive, or new people to join.
Installation
For easiest installation, download the latest version of the launcher:
https://github.com/Revolutionary-Games/Thrive-Launcher/releases/
Alternatively, download the relevant file below for manual installation.
Patch Notes
- Saving. Including quick save (F5) and quick load (F9)
- Balancing changes
- Previous spawners are now removed on patch change
- Screenshot key (F12) stored next to the game logs folder
- Segmented ATP balance bar based on organelle
- New automated DevBuild system for our patrons
- Added a disolve effect for the chunks
- ATP balance calculation fixes
- Auto move key (X)
- Chromatic aberration and distortion effect
- Lag on bacteria colony spawn should be reduced
- Cell wall wigglyness is now reduced
- Improved editor cell speed calculation
- Fixed organelles being displayed outside the membrane
- Improved membrane visuals when a big cell turns
- Fixed the initial cell compounds not reacting to different organelles
- AI now once again gets population from kills
- Changed the math for player population gain and loss
- Processes with 0 output are now red in the editor tooltip
- Added a tooltip for the rigidity slider and it now starts at the middle
- Adjusted the pilus physics size
- Editor help screen now mentions the button for removing organelles
- The question mark button in the stage now opens the help menu
- Fixed the player global population being shown incorrectly in the per patch information
- Editor tooltips now show more decimal places to differentiate between almost the same processes
- Releases now include an info file
- Windows executable icon and meta data should be now set
- Bunch more CI checks for more robust automatic checking of PRs
- Behind the scenes code structure cleanup and refactoring
- The game now prints the location of the log file on startup