github Revivedx/SavageWindRecomp v0.5.3-alpha.5
Savage Wind 0.5.3 (0.5.3-alpha.5)

pre-release2 hours ago

Savage Wind 0.5.3: quick fixes.

Important

No game files are included. You need your own legally obtained copy of the game, updated to version 1.9.0
(and the DLC, version 3.0, if you want it), extracted from your own Nintendo Switch. Savage Wind provides no game
files, keys, firmware, dumping or decryption tools, or instructions to obtain any of them, and it never decrypts
anything. The game code is recompiled on your machine, from your files, for your own use only: don't share it.
Respect the copyright laws of your country. This is a fan project, not affiliated with or endorsed by Nintendo.

Downloads

File For Status
SavageWind-0.5.3-alpha.5-windows.zip Windows 10 or later, x86-64 Supported
Savage_Wind-0.5.3-alpha.5-x86_64.AppImage Linux x86-64 with glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36, Arch, SteamOS...) Supported
Savage_Wind-0.5.3-alpha.5-aarch64.AppImage Linux on ARM64 with a Vulkan 1.3 driver Highly experimental

The .sig files next to them are what Savage Wind checks before it installs an update: you don't need them.

Updating to 0.5.3

From 0.5.1 or 0.5.2: Savage Wind Configuration offers it: press Update. Your game files, saves and settings stay.

From 0.5.0 or older: by hand, once: extract the zip over your old folder (Windows), or use the new AppImage (Linux).

Stuck at 99% right now: close Savage Wind (with Task Manager if it doesn't close), then extract the 0.5.3 zip over
your Savage Wind folder and start it again.

Fixes

  • Setup stuck at 99% while precompiling shaders, on AMD cards with Windows after updating to 0.5.2 (21502 of 21503
    pipelines), where Esc could not stop it either (#359). A
    shader compile the graphics driver never finishes no longer holds setup up: after 3 minutes without progress, or when
    you press Esc, setup goes on without it, and savagewind.log names the shader.
  • Rain and torch particles stretched across the screen for a frame
    (#620, #629,
    #683, #717).
    If you set SAVAGEWIND_GPU_OVERLAP=0 for this, please remove it: it costs a lot of frame rate, and the fix costs
    about 1%.

Still open

The black, dark or wrong sky on AMD cards with Windows (RX 6000 and older) is not fixed: the 0.5.2 change did not do
it. If you have it, please follow the steps on #359.

Found a bug?

Open a bug report with savagewind.log, or make one zip with Options > Problem report. If an update fails, SW Update.log in the Savage Wind folder says why.

Thanks

To everyone who reported these with logs, videos and tests, so quickly.

This release was made almost entirely with AI (Anthropic's Claude, through Claude Code), directed, tested and
reviewed by a human.

SHA-256

667c4909a8ed72c002e5aa40a00d38720627eebf48b860beb5cd8805421f1285  SavageWind-0.5.3-alpha.5-windows.zip
53c03f09ae5a6fa85351b75447117f51f97bdbf9be2338a4283234fa62b14f12  Savage_Wind-0.5.3-alpha.5-aarch64.AppImage
0563a591f910f8d74c7720c912d313ba7e6ed4bedc8b59afcf4ab2c36977248d  Savage_Wind-0.5.3-alpha.5-x86_64.AppImage

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