github Revivedx/SavageWindRecomp v0.5.2-alpha.5
Savage Wind 0.5.2 (0.5.2-alpha.5)

pre-releaseone hour ago

Savage Wind 0.5.2: bug fixes.

Important

No game files are included. You need your own legally obtained copy of the game, updated to version 1.9.0
(and the DLC, version 3.0, if you want it), extracted from your own Nintendo Switch. Savage Wind provides no game
files, keys, firmware, dumping or decryption tools, or instructions to obtain any of them, and it never decrypts
anything. The game code is recompiled on your machine, from your files, for your own use only: don't share it.
Respect the copyright laws of your country. This is a fan project, not affiliated with or endorsed by Nintendo.

Downloads

File For Status
SavageWind-0.5.2-alpha.5-windows.zip Windows 10 or later, x86-64 Supported
Savage_Wind-0.5.2-alpha.5-x86_64.AppImage Linux x86-64 with glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36, Arch, SteamOS...) Supported
Savage_Wind-0.5.2-alpha.5-aarch64.AppImage Linux on ARM64 with a Vulkan 1.3 driver Highly experimental

The .sig files next to them are what Savage Wind checks before it installs an update: you don't need them.

Updating to 0.5.2

From 0.5.1: Savage Wind Configuration offers it: press Update. This update changes the game code, so it is
built again once afterwards, which takes a few minutes. Your game files, saves and settings stay.

From 0.5.0 or older: by hand, once: extract the zip over your old folder (Windows), or use the new AppImage (Linux).

Fixes

  • High frame rates: leaving the Shrine of Resurrection, Link no longer stops short of the cliff above about 100 fps
    (#364), and physics objects no longer fall asleep mid-move
    above 60 fps, such as the ball in Ree Dahee Shrine (#398).
  • Crash when the video of the Ganon cutscene was skipped (#702).
  • Sky on AMD with Windows: black, dark or wrong sky on cards that use AMD's own shader compiler (RX 6000 and older,
    Vega) (#359, #665).
  • Shrine sensor volume now works, and applies as soon as the slider moves (#449).
  • Controls: with Jump (or another action) on Interact's button, picking things up, talking or closing a new item's
    message no longer jumps or swim-dashes.
  • HUD: no seam down the middle of partial hearts above 1080p, and with HUD at edges on 4:3 and 16:10, shop
    panels, merchants' lists and their selection box stay whole (#599).
  • Windows: pressing Shift five times no longer opens the Sticky Keys prompt while you play.
  • Intel integrated graphics: the sparse heap is automatic only where shared memory is short, which avoids crashes a
    few minutes in (#596, #619, #695).
  • Linux AppImage: an update could take another program's AppImage for Savage Wind's when started from a launcher
    that passes its own $APPIMAGE on.

Changed

  • Handheld PCs with a faster screen are offered 90, 120 and 144 fps up to its refresh rate (#712).

Known issue being looked at

Rain or torch particles stretched across the screen for a single frame (#620, #629, #683, #717):
if you see it, try the launch option SAVAGEWIND_GPU_OVERLAP=0 and tell us on one of those issues whether it stops.

Found a bug?

Open a bug report with savagewind.log, or make one zip with Options > Problem report. If an update fails, SW Update.log in the Savage Wind folder says why.

Thanks

To everyone who reported bugs with their logs and saves, and to the contributors of this release: @jfpaardoo, @leohsm, @SeveX, @thebigredder, @devall96.

This release was made almost entirely with AI (Anthropic's Claude, through Claude Code), directed, tested and
reviewed by a human.

SHA-256

1dba3374fb1353f0912e43de52c8b648db9bd1a4995edfffd4d9df453ae390c5  SavageWind-0.5.2-alpha.5-windows.zip
7e22609f5ce090622bf0bb1f6f1fcd7059a0d6164528a2ae294ae776bd051bc5  Savage_Wind-0.5.2-alpha.5-aarch64.AppImage
f66ac0b1bf4c514e49db94252b20c0aaf99b11f5a44775ab5565b7c7c6e71f07  Savage_Wind-0.5.2-alpha.5-x86_64.AppImage

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