- Volume rendering now integrated into the "scivis" renderer
- Volumes are rendered in the same way the "dvr" volume renderer
renders them - Ambient occlusion works with implicit isosurfaces, with a known
visual quality/performance trade-off - Intel® Xeon Phi™ (codename Knights Corner) COI device and build
infrastructure restored (volume rendering is known to still be
broken) - New support for CPack built OSPRay binary redistributable packages
- Add support for HDRI lighting in path tracer
- Add
ospRemoveVolume()API call - Add ability to render a subsection of the full view into the entire
framebuffer in the perspective camera - Many miscellaneous cleanups, bugfixes, and improvements:
- The depthbuffer is now correctly populated by in the "scivis"
renderer - Updated default renderer to be "ao1" in ospModelViewer
- Trianglemesh postIntersect shading is now 64-bit safe
- Texture2D has been reworked, with many improvements and bug fixes
- Fixed bug where MPI device would freeze while rendering frames
with TBB - Updates to CMake with better error messages when TBB is missing