github RenderKit/embree v3.0.0
Embree v3.0.0

latest releases: v4.3.1, v4.3.0, v4.2.0...
6 years ago
  • Switched to a new version of the API which provides improved flexibility but is not backwards compatible. Please see "Upgrading from Embree 2 to Embree 3" section of documentation for upgrade instructions. In particular, we provide a python script that performs most of the transition work.
  • User geometries inside an instanced scene and a top-level scene no longer need to handle instID field of ray differently. They both just need to copy the context.instID into the ray.instID field.
  • Support for context filter functions that can get assigned to a ray query.
  • User geometries can now invoke filter functions using the rtcFilterIntersection and rtcFilterOcclusion calls.
  • Higher flexibility through specifying build quality per scene and geometry.
  • Geometry normal uses commonly used right hand rule from now on.
  • Added self intersection avoidance to ribbon curves and lines. Applications do not have to implement self intersections workarounds for these primitive types anymore.
  • Added support for 4 billion primitives in a single scene.
  • Removed RTC_MAX_USER_VERTEX_BUFFERS and RTC_MAX_INDEX_BUFFERS limitation.
  • Reduced memory consumption by 192 bytes per instance.
  • Fixed some performance issues on AVX-512 architectures.
  • Individual Contributor License Agreement (ICLA) and Corporate Contributor License Agreement (CCLA) no longer required to contribute to the project.

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