github RenderKit/embree v2.7.1
Embree v2.7.1

latest releases: v4.3.1, v4.3.0, v4.2.0...
8 years ago
  • Internal tasking system supports cancellation of build operations.
  • ISPC mode for robust and compact scenes got significantly faster (implemented hybrid traversal for bvh4.triangle4v and bvh4.triangle4i).
  • Hair rendering got faster as we fixed some issues with the SAH heuristic cost factors.
  • BVH8 got slight faster for single ray traversal (improves sorting when hitting more than 4 boxes).
  • BVH build performance got up to 30% faster on CPUs with high core counts (improved parallel partition code).
  • High quality build mode again working properly (spatial splits had been deactivated in v2.7.0 due to some bug).
  • Support for merging two adjacent triangles sharing a common edge into a triangle-pair primitive (can reduce memory consumption and BVH build times by up to 50% for mostly quad-based input meshes).
  • Internal cleanups (reduced number of traversal kernels by more templating)
  • Reduced stack size requirements of BVH builders.
  • Fixed crash for dynamic scenes, triggered by deleting all geometries from the scene.

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