- Fixed bug triggered by instantiating motion blur geometry.
- Fixed bug in hit UV coordinates of static subdivision geometry.
- Performance improvements when only changing tessellation levels for
subdivision geometry per frame. - Added ray packet intersectors for subdivision geometry, resulting in
improved performance for coherent rays. - Reduced virtual address space usage for static geometries.
- Fixed some AVX2 code paths when compiling with GCC or CLANG.
- Bugfix for subdiv patches with non-matching winding order.
- Bugfix in ISA detection of AVX512.