github RenderKit/embree v2.12.0
Embree v2.12.0

latest releases: v4.3.1, v4.3.0, v4.2.0...
7 years ago
  • Added support for multi-segment motion blur for all primitive
    types.
  • API support for stream of pointers to single rays (rtcIntersect1Mp and
    rtcOccluded1Mp)
  • Improved BVH refitting performance for dynamic scenes.
  • Improved high-quality mode for quads (added spatial split builder
    for quads)
  • Faster dynamic scenes for triangle and quad-based meshes on AVX2
    enabled machines.
  • Performance and correctness bugfix in optimization for streams of
    coherent (single) rays.
  • Fixed large memory consumption (issue introduced in Embree
    v2.11.0). If you use Embree v2.11.0 please upgrade to Embree
    v2.12.0.
  • Reduced memory consumption for dynamic scenes containing small meshes.
  • Added support to start and affinitize TBB worker threads by passing
    "start_threads=1,set_affinity=1" to rtcNewDevice. These settings
    are recommended on systems with a high thread count.
  • rtcInterpolate2 can now be called within a displacement shader.
  • Added initial support for Microsoft's Parallel Pattern Library (PPL) as
    tasking system alternative (for optimial performance TBB is highly recommended).
  • Updated to TBB 2017 which is released under the Apache v2.0
    license.
  • Dropped support for Visual Studio 2012 Win32 compiler. Visual
    Studio 2012 x64 is still supported.

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