github RenanQueiroz/mcla-recomp v0.3.7

3 hours ago

A release after v0.3.6. The launcher builds Midnight Club: Los Angeles Complete Edition (Xbox 360, USA/Europe, title 545407F8) from your own disc image; no game data is in any of the files below.

What changed

  • When Windows blocks the game (#55): on Windows 11, Smart App Control (or a school or work PC's policy) can stop the game from starting, because the setup builds it on your PC and it has no signature. The setup and the launcher now say so in plain words and how to allow it, instead of showing an error code.

Everything else is as in v0.3.6.

Not tested

Tried on one PC (Ryzen 7 9800X3D, RTX 5080, Windows 11): the update from v0.3.6 and a new install. The new message itself was only checked with simulated errors, because turning Smart App Control on can't be undone on some versions of Windows. Not tried here: Linux, the PS5 build. Please tell us how it went in the issues.

Installing or updating

Already have a v0.3 release? Open the launcher and press Update and rebuild when it shows An update is available. Updating from v0.3.5 or earlier was not tried for this release.

New install: download MCLA-Setup.exe and run it. It is unsigned, so Windows SmartScreen may stop it: click More info, then Run anyway. The setup wizard then builds the game from your .iso; it needs the internet and about 10 GB of disk.

Files

Release v0.3.7, built from commit 9d5f7f1b37db1a25192c09b02e358e5c90802bd9 by https://github.com/RenanQueiroz/mcla-recomp/actions/runs/41652209851.

Asset Size SHA-256
MCLA-Setup.exe 58.6 MB 1c896952ace4442dee12230f48ec0db1ef24f95f921242e05ea8864b837234b3
MCLA-Launcher-v0.3.7-win-x64.zip 70.4 MB 2df9b7c78c6173f8b9139dc9082dc10f4b05b35f33b572a3b5754e80bdff4897
rexglue-sdk-f5337cdc-00274b47d72f-llvm-mingw-20250709.zip 28.1 MB baeea45e76b6523a55767e122126a9af4dec466d353bbd94b9d313b2aa76deeb
rexglue-sdk-source-f5337cdc-00274b47d72f.tar.xz 73.4 MB cd485761ef60683aa0b2b5e54a77993d2ff4d46f75c25eed125b896467d00b6b
release.json 8.1 KB b8dfeeedb1ef39080b3e912046a0aed99ef6d96c75be9bdb92faee1f38960dfc
NOTICES.txt 32.7 KB e3b505b0384577e6e4b00619662f864a867b78c042f177f49f88f98c008804b2
SHA256SUMS the sums of the six above

release.json is what the launcher's installer reads; NOTICES.txt has the licences and notices of everything in the assets. Every asset has a build-provenance attestation (gh attestation verify <file> -R RenanQueiroz/mcla-recomp).

  • MCLA-Setup.exe: the one file a player downloads. Run it: it installs the launcher for the current user (no administrator rights asked for) in %LOCALAPPDATA%\Programs\MCLA, makes a Start menu and a desktop shortcut and starts it; the launcher's setup wizard then builds the game from the player's own disc image. Unsigned, so Windows SmartScreen may warn (the README says how to go on). The launcher updates itself by downloading this asset (SHA-256 in release.json) and running it with --update.
  • Launcher zip: the same launcher folder as a zip, for anyone who wants it without the installer: unzip and run MclaLauncher.exe; .NET and the Windows App SDK are inside. Unsigned.
  • SDK bundle: the ReXGlue SDK (f5337cdc) with the fork's 72 patches (digest 00274b47d72f), built with llvm-mingw 20250709, and FSR's two runtimes (FidelityFX eee08db1, built with the C runtime linked in, so no Visual C++ Redistributable is needed). scripts/make_pc.ps1 -Toolchain mingw -SdkBundle <this zip> -SdkBundleSha256 <the hash> uses it.
  • Source archive: the corresponding source of the bundle's GPL and LGPL parts (the SDK tree at the pinned commits with the patches applied, and the fork at this commit).
  • game in release.json holds the fingerprints of the supported game (names, sizes and SHA-256 of its files: no content) for the launcher's setup wizard.
  • No game data is in any asset. The game is built on the player's PC, from their own disc.

When publishing: leave the Target as it is (9d5f7f1b), so that the tag is made on the commit this was built from. The tag must point at 9d5f7f1b37db1a25192c09b02e358e5c90802bd9, which release.json names; the launcher's installer checks that.

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