github RenanQueiroz/mcla-recomp v0.3.12

one hour ago

A release after v0.3.11. The launcher builds Midnight Club: Los Angeles Complete Edition (Xbox 360, USA/Europe, title 545407F8) from your own disc image; no game data is in any of the files below.

What changed

  • Driving into a hangout above 30 FPS works again. Above 30 FPS the game checks whether the car crossed a hangout's entrance only every few frames, and each check looked at the last frame's movement alone, so the car often drove through without the hangout starting. Each check now also covers the road since the previous one, as at 30 FPS. Race gates and checkpoints use the same check, so missed checkpoints at high frame rates should be fixed too.

Everything else is as in v0.3.11.

Not tested

Tried on one PC (Ryzen 7 9800X3D, RTX 5080, Windows 11): the update from v0.3.11 and a new install. The fix itself: a hangout driven into uncapped, entered 6 times out of 6 (v0.3.11: 2 of 5); the same change in LARecomp entered 6 of 6 at 30, 60 and uncapped. Not tried here: a race gate or checkpoint the old check missed, car meets and tournaments, an AMD card, Linux, the PS5 build. Please tell us how it went in the issues.

Installing or updating

Already have a v0.3 release? Open the launcher and press Update and rebuild when it shows An update is available. Updating from v0.3.10 or earlier was not tried for this release.

New install: download MCLA-Setup.exe and run it. It is unsigned, so Windows SmartScreen may stop it: click More info, then Run anyway. The setup wizard then builds the game from your .iso; it needs the internet and about 10 GB of disk.

Files

Release v0.3.12, built from commit b49fa7ac2ddd99f5aa05fbee41163ccc25588b14 by https://github.com/RenanQueiroz/mcla-recomp/actions/runs/43407404018.

Asset Size SHA-256
MCLA-Setup.exe 58.6 MB fbfbf95c5745f1c2507e0b15b60a85e7cba50125e529cca943ac07222e394047
MCLA-Launcher-v0.3.12-win-x64.zip 70.4 MB b17f52f057bdbc52aa4d4e95dbb26ff386d1fb64dafd18bb0b4149b2bfae659e
rexglue-sdk-f5337cdc-7bb14d86c7e0-llvm-mingw-20250709.zip 28.1 MB 8e0638ac69fce2a53360da74c88ace61f2493f4d202b761f40d3390913f7a1cc
rexglue-sdk-source-f5337cdc-7bb14d86c7e0.tar.xz 73.4 MB f97856b3afee5ff23114b43b6dbaa3f44d9ea8b26121f3b63b25ed9a4ed844eb
release.json 8.1 KB 5a302cd66eaf60c0a78d8bce8fa295fcb1eac8cb5845f10f5cd4957bcbaa40ca
NOTICES.txt 32.7 KB c437d0cf30ebf229e939da0134b505b3ee00e5734737d704f16217fc74b5fca4
SHA256SUMS the sums of the six above

release.json is what the launcher's installer reads; NOTICES.txt has the licences and notices of everything in the assets. Every asset has a build-provenance attestation (gh attestation verify <file> -R RenanQueiroz/mcla-recomp).

  • MCLA-Setup.exe: the one file a player downloads. Run it: it installs the launcher for the current user (no administrator rights asked for) in %LOCALAPPDATA%\Programs\MCLA, makes a Start menu and a desktop shortcut and starts it; the launcher's setup wizard then builds the game from the player's own disc image. Unsigned, so Windows SmartScreen may warn (the README says how to go on). The launcher updates itself by downloading this asset (SHA-256 in release.json) and running it with --update.
  • Launcher zip: the same launcher folder as a zip, for anyone who wants it without the installer: unzip and run MclaLauncher.exe; .NET and the Windows App SDK are inside. Unsigned.
  • SDK bundle: the ReXGlue SDK (f5337cdc) with the fork's 75 patches (digest 7bb14d86c7e0), built with llvm-mingw 20250709, and FSR's two runtimes (FidelityFX eee08db1, built with the C runtime linked in, so no Visual C++ Redistributable is needed). scripts/make_pc.ps1 -Toolchain mingw -SdkBundle <this zip> -SdkBundleSha256 <the hash> uses it.
  • Source archive: the corresponding source of the bundle's GPL and LGPL parts (the SDK tree at the pinned commits with the patches applied, and the fork at this commit).
  • game in release.json holds the fingerprints of the supported game (names, sizes and SHA-256 of its files: no content) for the launcher's setup wizard.
  • No game data is in any asset. The game is built on the player's PC, from their own disc.

When publishing: leave the Target as it is (b49fa7ac), so that the tag is made on the commit this was built from. The tag must point at b49fa7ac2ddd99f5aa05fbee41163ccc25588b14, which release.json names; the launcher's installer checks that.

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