github RenanQueiroz/mcla-recomp v0.3.11

52 minutes ago

A release after v0.3.10. The launcher builds Midnight Club: Los Angeles Complete Edition (Xbox 360, USA/Europe, title 545407F8) from your own disc image; no game data is in any of the files below.

What changed

  • The setup no longer stops with "tar.exe is not recognized" (#73): the build unpacks the SDK with Windows' own tar.exe, and a PC whose Windows has none, or whose PATH leaves out C:\Windows\System32, could not find it. The build now unpacks it another way when tar.exe is not there.

Everything else is as in v0.3.10.

Not tested

Tried on one PC (Ryzen 7 9800X3D, RTX 5080, Windows 11): the update from v0.3.10 and a new install. The fix itself: the SDK unpacked with tar.exe, with a PATH without System32 and with no tar.exe at all, each giving the same files. Not tried here: a Windows that really has no tar.exe, an AMD card, Linux, the PS5 build. Please tell us how it went in the issues.

Installing or updating

Already have a v0.3 release? Open the launcher and press Update and rebuild when it shows An update is available. Updating from v0.3.9 or earlier was not tried for this release.

New install: download MCLA-Setup.exe and run it. It is unsigned, so Windows SmartScreen may stop it: click More info, then Run anyway. The setup wizard then builds the game from your .iso; it needs the internet and about 10 GB of disk.

Files

Release v0.3.11, built from commit 15004085bbf233715af65c2243e8cbd79a2ea12b by https://github.com/RenanQueiroz/mcla-recomp/actions/runs/42859721075.

Asset Size SHA-256
MCLA-Setup.exe 58.6 MB 83821c95f6bb762a6c8ad2c45fc26c87eda6dfb2f3eca4d56d20cc6189f0406f
MCLA-Launcher-v0.3.11-win-x64.zip 70.4 MB dc79d5e2128ae9b97c874f263774a285de70ec351050f0d173d182ebee642d59
rexglue-sdk-f5337cdc-7bb14d86c7e0-llvm-mingw-20250709.zip 28.1 MB c7bef2a882fb4a47d86eb43b5b6d5d5b34641c6792d1733acb7961c15d8e9cf1
rexglue-sdk-source-f5337cdc-7bb14d86c7e0.tar.xz 73.4 MB 9cf1c9f67d9b7780685119cb33e82c54e0a8e4351a3f5dc1e3d8ede4f5faa1cb
release.json 8.1 KB 2f566c5697067cb4a24ad518b9b6eeb38ecbb12541b4cc029f89545df6fa2fc9
NOTICES.txt 32.7 KB 7425107d2e35d2ef7905ced707cccd424dc8ec5c020ab5dfe6daa63900c40ede
SHA256SUMS the sums of the six above

release.json is what the launcher's installer reads; NOTICES.txt has the licences and notices of everything in the assets. Every asset has a build-provenance attestation (gh attestation verify <file> -R RenanQueiroz/mcla-recomp).

  • MCLA-Setup.exe: the one file a player downloads. Run it: it installs the launcher for the current user (no administrator rights asked for) in %LOCALAPPDATA%\Programs\MCLA, makes a Start menu and a desktop shortcut and starts it; the launcher's setup wizard then builds the game from the player's own disc image. Unsigned, so Windows SmartScreen may warn (the README says how to go on). The launcher updates itself by downloading this asset (SHA-256 in release.json) and running it with --update.
  • Launcher zip: the same launcher folder as a zip, for anyone who wants it without the installer: unzip and run MclaLauncher.exe; .NET and the Windows App SDK are inside. Unsigned.
  • SDK bundle: the ReXGlue SDK (f5337cdc) with the fork's 75 patches (digest 7bb14d86c7e0), built with llvm-mingw 20250709, and FSR's two runtimes (FidelityFX eee08db1, built with the C runtime linked in, so no Visual C++ Redistributable is needed). scripts/make_pc.ps1 -Toolchain mingw -SdkBundle <this zip> -SdkBundleSha256 <the hash> uses it.
  • Source archive: the corresponding source of the bundle's GPL and LGPL parts (the SDK tree at the pinned commits with the patches applied, and the fork at this commit).
  • game in release.json holds the fingerprints of the supported game (names, sizes and SHA-256 of its files: no content) for the launcher's setup wizard.
  • No game data is in any asset. The game is built on the player's PC, from their own disc.

When publishing: leave the Target as it is (15004085), so that the tag is made on the commit this was built from. The tag must point at 15004085bbf233715af65c2243e8cbd79a2ea12b, which release.json names; the launcher's installer checks that.

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