github Reloaded-Project/Reloaded-II 1.23.10

latest releases: 1.27.11, 1.27.10, 1.27.9...
15 months ago

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.

Release (1.23) Highlights

This release focuses on memory and load speed optimisations.

Launcher Changes:

  • Added: Support for assigning tags to mods, mods can now use tags to help end users filter their mod collection.

  • This includes support for some automated tags, e.g. Has Code Injection.

  • Fixed: Bug that prevented users from selecting other mods after updating a mod in Edit Mod menu.

Space and Memory Related Changes:

  • Changed: Loader now uses hooking functionality from Reloaded.SharedLib.Hooks mod, as opposed to including its own hooking library. (Saves ~1.4MiB)
  • Changed: Bootstrapper library now dynamically links with Visual C++ Runtime using custom build of .NET Runtime's libnethost. (Saves ~300KiB)
  • Removed: JSON parser from boostrapper, now uses Environment Variables (Saves ~200KiB)
  • Added: Full GC After Loader Initialisation. In practice most mods idle outside the occasional hooks.
  • Mods can now use ExcludeAssets="runtime" in NuGet PackageReference(s) to not unnecessarily include DLLs from interfaces/DI packages.

Load Speed Related Changes:

  • Changed: Mod loading logic/model now is singlethreaded (again) but with merged preparing and initialising step. Will not interface/DI DLLs unused at runtime from disk.
  • Added: Mod loader now caches whether mods can unload and/or have exports as part of ModConfig.json.
  • This change is what allows for preparing and initialising to be done in one step.

CI/CD

  • Builds produced by CI should now hopefully be more deterministic.

Other

  • Loader: Now prints unsuccessful attempts at calls to GetController API.

Complete Changes

1.23.10 - 2023-03-11

Commits

  • Fixed: Error if Steam Stub bypass ptrs are generated outside 2GB range. 40983b5

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