github RankFTW/ReLimiter v3.3.1
ReLimiter v3.3.1

latest releases: v3.3.5, v3.3.4, v3.3.3...
3 months ago

64-bit

Bug Fixes

  • [WIP] Fixed Keep Game Focused not working until toggled off/on — In DX11 games with splash screens or launchers, Focus Lock was installing on the wrong window. Now automatically re-installs when the game window changes.
  • [WIP] Fixed Background FPS and FG-Off caps not working in Dynamic MFG mode — Both caps now correctly apply when using driver-level Dynamic MFG. Background cap activates when alt-tabbed, FG-Off cap activates when Frame Generation disables in menus.

32-bit (New)

ReLimiter now supports 32-bit games with a dedicated relimiter.addon32. Place it in the game folder alongside ReShade's d3d9.dll (DX9) or dxgi.dll (DX10/DX11).

Supported Games

  • DX9 32-bit — Source Engine (CS:S, HL2, L4D), older Unreal Engine 3 titles, emulators, any 32-bit DX9 game that ReShade supports
  • DX10/DX11 32-bit — Older titles using DXGI (rare but supported)

What Works

  • Frame limiting with VRR-aware pacing (same precision sleep as 64-bit)
  • G-Sync/VRR detection and ceiling-margin targeting
  • Background FPS cap (alt-tab detection)
  • OSD overlay (FPS, 1%/0.1% Low, Frametime, Graph, PQI, GPU Temp/Clock/Usage, VRAM, CPU, RAM)
  • VSync override (DX9: applied at game start/resolution change. DX11: applied immediately)
  • GPU monitoring via NvAPI (temp, clock, usage, VRAM)
  • Fake Fullscreen, Blackout, Window Mode, Monitor Selector
  • Config persistence (shared INI format with 64-bit)
  • Shared OSD presets

Not Available (64-bit only features)

  • DLSS quality/resolution info
  • Frame Generation detection and pacing
  • Reflex marker interception
  • Adaptive Smoothing
  • Streamline hooks
  • Focus Lock (causes DWM throttling issues on DX9)
  • Flip Model Override (DX9 doesn't use DXGI swap effects)

Known Limitations

  • VSync override on DX9 requires a game restart or resolution change to take effect
  • Monitor selector doesn't work in DX9 exclusive fullscreen (use Fake Fullscreen first)
  • RENDER pipeline indicator shows "n/a" (no DXGI frame statistics on DX9)

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