v2.7.7
Changes
- Named mods from the RHI database now show a green ✓ or 🔨 status icon in the game header, the same as UE-Extended games.
- Unity engine compatibility settings (Swapchain Proxy, Swapchain Encoding, Force Pipeline Cloning, Force Borderless etc.) now appear in the RenoDX ⚙ cog Compatibility Settings section for games that use them.
Bug Fixes
Freezes & window behaviour
- Fixed random UI freezes when navigating between games. A background scan was holding a lock that blocked the NVIDIA profile section from loading.
- Fixed UI freezing when rapidly scrolling through games with NVIDIA driver profiles.
- Fixed RHI opening behind other windows on launch.
- Fixed RHI not coming to the front when restored from the system tray or opened by a second instance.
- Fixed a maximised window not restoring as maximised on relaunch — it would appear borderless but wasn't actually maximised.
PCGW links & engine badges
- Fixed PCGW link and engine badge not showing for games with trademark symbols (™, ®, ©) in their detected name that the PCGamingWiki database omits — e.g. Deus Ex: Mankind Divided™.
- Fixed PCGW link and engine badge not showing for games where Steam uses a straight apostrophe but the PCGamingWiki database uses a curly one — e.g. Assassin's Creed titles.
- Fixed PCGW link and engine badge not showing for EA App games where the folder name omits the subtitle colon — Dragon Age Inquisition and Mass Effect Andromeda now resolve correctly.
- Fixed engine badge not showing for DX9 false-positive games (e.g. CrossCode) — NW.js and Electron games that import legacy D3D shims were being flagged as DX9. PCGW data now corrects this.
DXVK
- Fixed DXVK defaulting to Development variant instead of Lilium HDR.
- Fixed DX9 games with DXVK installed not appearing in DX9 searches. The card now correctly shows "DX9 / VLK".
- Fixed ReShade showing as not installed after installing DXVK on a DX9 game (e.g. Mass Effect, Diablo).
- Fixed the ReShade uninstall button doing nothing after uninstalling DXVK without refreshing.
- Fixed a VLK badge persisting after DXVK was uninstalled.
- Fixed shaders not deploying when DXVK was installed without ReShade already present.
ReShade
- Fixed switching a game's Graphics API override to Vulkan not removing the DX ReShade DLL. The DLL is now uninstalled automatically on the transition, and vice versa.
- Fixed Vulkan ReShade install/uninstall status not updating the panel immediately.
- Fixed the ReShade install count in the status bar not updating immediately after install or uninstall.
- Fixed the ReShade ⚙ cog being greyed out on Vulkan and Unity games.
OptiScaler
- Fixed the DLSS NR and Nightly variant selections being silently reset to Stable every time the OptiScaler ⚙ cog was opened, causing installs and updates to use the wrong version.
Neural Rendering
- Fixed the DLSS5 Tool and ShortFuse DLSS Tool not redeploying to game folders when a new "Latest" version was released. The deployment tracker cache was never refreshed after install.
- Fixed new DLSS5 Tool versions not staging automatically when "Latest" is selected. The file wasn't downloaded until the 4-hour update check ran.
- Fixed Feeder install failing on first launch with a "directory not found" error.
Other
- Fixed MFG Ada Unlock being removed when a RenoDX addon was drag-dropped onto the same game.
- Fixed the ✓/🔨 status icon not appearing for named mods on games detected by folder name (e.g. Avatar: Frontiers of Pandora detected as "AFOP").
- Fixed a multi-second delay when clicking a game whose NVIDIA driver profile had never been scanned before.
- Fixed the Shaders dropdown in Game Overrides being disabled when ReShade Channel was set to "No Addons".
- Fixed the Swapchain Encoding label showing "Gamma" instead of "Linear".
Maintenance
- Engine names from PCGamingWiki are now included in the centralized
pcgw_data.jsondatabase. When PE scan can't identify an engine (common for Game Pass and EA App installs), the engine badge is now filled from PCGW data for all 55,000+ games in the database.
Manifest Updates
- Fixed Mount & Blade II: Bannerlord install path — RHI was detecting the wrong subfolder.
- Fixed Sekiro™: Shadows Die Twice not showing its Luma mod.
- Fixed Arma Reforger NVIDIA profile pointing to the wrong exe.
- Added Nexus Mods links for CONTROL Resonant and FINAL FANTASY XV WINDOWS EDITION.
- Added UltrawideSideGlass shader pack — fills ultrawide pillarboxes with zoom/mirror/frosted glass effects.