github RankFTW/RHI RHI-2.7.6
RHI 2.7.6

7 hours ago

v2.7.6

New

  • Available HDR Mods — new button next to Quick Start. Opens a searchable list of every supported game, showing which of RenoDX and Luma are available, with direct download links.
  • DLL naming overrides redesigned — the old enable/disable toggle is gone. ReShade, Display Commander, and OptiScaler each have their own dropdown in the Game Overrides panel. Selecting a name renames the file immediately; selecting -------- reverts it. A Reset button reverts all three at once.
  • Collapsed sections now show a live summary — when a detail panel section is collapsed, key info is shown inline: installed component versions (Components), active DLSS/Streamline versions (NVIDIA Profile), active NR method (Neural Rendering), installed extras (Extras), and any active overrides (Game Overrides).
  • Luma mods from GitHub release assets — mods that have been released as a build but not yet published on the Luma wiki now appear automatically in RHI.
  • PCGamingWiki data now loaded as a single file — replaces per-game requests. Covers 55,000+ games. PCGW links, API detection, and Engine.ini paths all work as before, just faster.

Neural Rendering

  • Swap addon version while installed — changing the version dropdown while Neural Rendering is installed now swaps the addon file in-place. No need to uninstall first. Only the addon file is replaced — DLSS DLLs, configs, and shaders are left alone.
    • DLSS5 Tool / DLSS5 Tool + Bridge: swaps renodx-dlss5.addon64
    • ShortFuse DLSS Tool: swaps renodx-dlss.addon64
    • Feeder: swaps the neural consumer (renodx-dlss5.addon64) and/or the Feeder addon itself (dlss5-feed.addon64) independently
    • Bridge: swaps dlss5-bridge.addon64
  • NR DLL version selection — the NR DLL Version dropdown is now active for all four NR methods (previously only DLSS5 Tool, Bridge, and Feeder). ShortFuse DLSS Tool can now target a specific NR DLL version before or during install. Changing the version while NR is installed swaps the DLL in-place for all methods.
  • Version dropdowns show latest version number — "Latest" now shows the actual version in brackets, e.g. Latest (310.8.2 (20/30/40/50)).

Changes

  • Simple View removed — the app is always in Detail View.
  • DLSS5 Tool, ShortFuse DLSS Tool, DLSS5 Feeder, DX11 Bridge, and MFG Ada Unlock removed from the addon picker — use the Neural Rendering and Extras sections instead. Existing per-game selections are cleaned up silently; nothing is uninstalled.
  • "HDR Mods" separator added to the Components section.
  • "Combo" added to the OptiScaler FG Nvngx Override dropdown.
  • Preset F added to the OptiScaler DLSS RR preset dropdown.
  • Available HDR Mods dialog is now a fixed width — previously the dialog would shift width slightly while scrolling through the list.

Bug Fixes

UI responsiveness

  • Fixed UI freezing during navigation, installs, uninstalls, and menu interactions. Moved 20+ blocking operations off the UI thread: async logging, cached filesystem state on game cards, debounced settings saves, async 7-Zip extraction, async mass-deploy loops, async cog dialog reads, async auto-update pass, async Settings page init, and more.
  • Fixed UI freezing when selecting certain games with Neural Rendering installed — the NR status panel was doing multiple filesystem reads (File.Exists, GetFileVersion per DLL) on the UI thread. These are now pre-computed on a background thread before the UI is updated.
  • Fixed window size and position not being restored when RHI starts minimized to tray (e.g. on Windows startup). The window now opens at the correct size and position when shown from the tray.

PCGW reliability (thanks kaeldrin-gh)

  • Fixed PCGamingWiki lookups permanently failing for the rest of a session after a single timeout or rate limit error. The service now pauses temporarily and retries automatically after recovery. Respects the Retry-After header on 429 responses.
  • Fixed transient PCGW failures being persisted as permanent "no result" cache entries, which would suppress a game's PCGW link even after the service recovered.

Neural Rendering

  • Fixed DLSS5_Feed.fx and lumenite_Kernel.fx not deploying on games with no prior shader selection (e.g. Dragon Age Inquisition on a fresh install). The shader selection is now written before the ReShade install step runs.
  • Fixed renodx-mfgunlock.addon64 being detected as a RenoDX HDR mod — it is now correctly excluded from the game-specific addon scan.

Startup hang

  • Fixed RHI hanging indefinitely on "Building cards..." for users with RTX Remix installed on a game (e.g. Fallout New Vegas). RTX Remix creates circular directory symlinks that the DLSS scanner would follow forever. The scanner now stops at depth 8 and bails on paths over 300 characters.

Sleep/wake freeze

  • Fixed the app freezing after waking from sleep when a game with DLSS or driver profile settings was selected. NVAPI reads now run with a 5-second timeout.

Other

  • Fixed the "New Mods" notification not showing for Nexus-only mods.
  • Fixed leftover renodx-dlss5.addon64 files in game folders after clearing the global addon picker on ShortFuse DLSS Tool or Feeder games.
  • Fixed the OptiScaler version/Info button opening the wrong releases page when the DLSS NR variant was installed.
  • Fixed RTX 40 MFG Unlock and MFG Ada Unlock not updating their row status immediately after install or uninstall — a refresh was previously required.
  • Fixed Unity addon games (AI Limit, Death's Door, Outer Wilds, etc.) re-downloading the addon on every install instead of using the cached file. The addon URL is now resolved to GitHub Releases (which returns a reliable file size) regardless of what URL the wiki or manifest provided.

Manifest Updates

  • Added dgVoodoo2 v2.87.5 (released by the author specifically to avoid false-positive Defender detections of D3D9.dll).
  • Added install warnings for 21 Luma mods available as release builds but not yet on the wiki.
  • Added L.A. Noire name mapping for Luma release asset matching.
  • Added Overwatch install subpath (_retail_).
  • Added SILENT HILL: Townfall engine hint (UE 5.6.1) and install subpath.
  • Added engine hint for CONTROL Resonant (Northlight Engine).

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