github RankFTW/RHI RHI-2.6.1
RHI 2.6.1

6 hours ago

v2.6.1

Changes

  • Neural Rendering auto-select now defaults to ShortFuse (was DLSS5 Tool) for DX12 games with native DLSS.
  • ReShade Settings cog: Overlay Key and Screenshot Key fields are now side by side.

Bug Fixes

  • Fixed UI hang when rapidly clicking through the game list — all synchronous NVAPI driver profile reads (DLSS presets, driver overrides, VSync/ReBAR/Smooth Motion) are now fetched off the UI thread.
  • Fixed UI hang when rapidly changing DLSS/Streamline version dropdowns.
  • Fixed toggling the DLL naming overrides switch hanging the UI.
  • Fixed games using the D3D12 Agility SDK (e.g. Onimusha: Way of the Sword) being detected as DX11.
  • Fixed Neural Rendering method incorrectly defaulting to DLSS5 Tool for games that have a backed-up NR DLL but nothing actively installed.
  • Fixed DLSS5 Feeder deploying a 0-byte nvngx_dlss.dll when the cached file was unavailable.

Manifest Updates

  • Onimusha: Way of the Sword and PRAGMATA forced to DX12 detection.
  • RoboCop: Rogue City — Unfinished Business Engine.ini config path corrected.

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