v2.6.1
Changes
- Neural Rendering auto-select now defaults to ShortFuse (was DLSS5 Tool) for DX12 games with native DLSS.
- ReShade Settings cog: Overlay Key and Screenshot Key fields are now side by side.
Bug Fixes
- Fixed UI hang when rapidly clicking through the game list — all synchronous NVAPI driver profile reads (DLSS presets, driver overrides, VSync/ReBAR/Smooth Motion) are now fetched off the UI thread.
- Fixed UI hang when rapidly changing DLSS/Streamline version dropdowns.
- Fixed toggling the DLL naming overrides switch hanging the UI.
- Fixed games using the D3D12 Agility SDK (e.g. Onimusha: Way of the Sword) being detected as DX11.
- Fixed Neural Rendering method incorrectly defaulting to DLSS5 Tool for games that have a backed-up NR DLL but nothing actively installed.
- Fixed DLSS5 Feeder deploying a 0-byte nvngx_dlss.dll when the cached file was unavailable.
Manifest Updates
- Onimusha: Way of the Sword and PRAGMATA forced to DX12 detection.
- RoboCop: Rogue City — Unfinished Business Engine.ini config path corrected.