v2.5.5
New
- Neural Rendering section — a dedicated self-contained section in the game detail panel (between Game Overrides and NVIDIA Profile Overrides) for installing DLSS 5 Neural Rendering. No addon picker required. Method combo with four options:
- DLSS5 Tool — for native DLSS games. Deploys
renodx-dlss5.addon64, upgrades DLSS SR/RR/FG to latest, and deploysnvngx_dlssnr.dll. - DLSS5 Tool + DX11 Bridge — for DX11/Vulkan native-DLSS games. Same as above plus
dlss5-bridge.addon64(always downloads latest). - DLSS Tool (ShortFuse) — alternative for any 64-bit native-DLSS game. Deploys the full DLSS SR/RR/FG/NR stack and Streamline via the sentinel pattern.
- DLSS5 Feeder — default for games with no native DLSS (DX11, DX12, Vulkan, OpenGL, 32-bit). Deploys the Feeder addon, DLSS5 Tool as neural consumer,
nvngx_dlss.dll,nvngx_dlssnr.dll, and the required shaders (DLSS5_Feed.fx+ LumeniteFX motion vectors) automatically. Writes aReShadePreset.iniwith both techniques pre-enabled in the correct render order. - ReShade is installed automatically if not already present.
- NR DLL version picker, per-file status indicators with versions, Install/Reinstall/Remove buttons, automatic method detection for existing installs, and descriptions with links for each method.
- DLSS5 Tool — for native DLSS games. Deploys
Manifest Updates
- Added a note to Ori and the Blind Forest: Definitive Edition warning that the generic Unity mod may have visual issues and the named mod is deprecated.
- Added install path override for The Witcher 3: Wild Hunt - Complete Edition (
bin\x64_dx12), engine hint (REDengine), and graphics API override (DX12). - Fixed Outlast detecting as 32-bit and resolving to the wrong path — now forced 64-bit with
Binaries\Win64path override and engine hint set to Unreal (Legacy). - Fixed DLSS5 DX11 Bridge download URL — old repo was deleted; updated to
NIGos/dlss5-bridgewith correct filenamedlss5-bridge.addon64.