v2.3.0
Bug Fixes
- Fixed several per-game settings not applying correctly after the v2.2.9 multi-store update — folder overrides, custom ReShade auto-redeploy, per-game shader selection, addon selection, preset installs, and DLL naming overrides were all silently using the wrong lookup key. All affected settings now work correctly for both single-store and multi-store setups.
- Fixed DLL naming overrides (e.g. ReShade64.dll) being reset back to dxgi.dll on every Refresh or Update All.
Changes
- "RS Channel" label renamed to "ReShade Channel" in the per-game overrides panel.
Manifest Updates
- Fixed Enshrouded showing DX11/12 — now correctly shows Vulkan. Added Holistic engine tag.
- Fixed Guild Wars 2 ReShade install — now deploys as
d3d11.dll. - Added Stellar Blade™ — PCGW link, engine version (UE 4.26.2), UE-Extended with SDR upgrade path.
- Added Quake split entries — original and rerelease (
rereleasesubfolder) as separate installs.