v2.2.3
New
- Engine version manifest overrides (
engineHintOverrides) — allows specifying exact UE versions per game remotely (e.g. "Unreal Engine 4.27.2", "Unreal Engine 5.4.3"). Used for Game Pass games where auto-detection fails, and for accurate DOF Fix eligibility without needingdofFixForceGames. - ReLimiter Target FPS setting — new global FPS limit setting in the Component Settings card. Select a VRR-optimal preset or enter a custom value. Written to all relimiter.ini files on ReLimiter install and when clicking "Apply to All Games". Also available per-game in the ReLimiter cog dialog.
Changes
- UE4 UE-Extended games now default to SDR upgrade path — on fresh install, UE4 games get
Set_Path=1(SDR→HDR conversion) instead ofSet_Path=0(native HDR). Engine.ini HDR keys are also skipped by default for UE4. Users can still enable both manually via the RenoDX cog dialog. Existing installs are not touched. - Per-game MFG Target FPS dropdown now uses VRR presets + "Custom..." dialog instead of listing every value from 60-500.
- Engine badge no longer appears clickable when a specific version is set (manifest override or auto-detection).
Bug Fixes
- Fixed UE4 games showing Engine.ini HDR as "On" in cog dialog after fresh install despite HDR keys not being deployed.
- Fixed Update All overriding user's manual Engine.ini HDR toggle on UE4 games.
- Fixed
renodx-upgradeaddon being detected as the game's installed RenoDX mod (now excluded from mod scan alongside devkit, dlssfix, and dof fix).
Manifest Updates
- Fixed Batman™: Arkham Knight incorrectly showing as DX9 (now DX11).
- Fixed Grim Dawn showing as 32-bit and deploying to wrong path (now 64-bit with
x64subfolder override). - Added DragonSword : Awakening to native HDR games.
- Fixed The Town of Light ReShade DLL override (needs
d3d11.dllinstead of defaultdxgi.dll). - Fixed LEGO® Voyagers showing as 32-bit (now 64-bit).
- Added DragonSword : Awakening ultrawide fix URL override.
- Added Final Fantasy XIV Nexus URL override.
- Added empty
engineHintOverridesfield (ready for per-game population). - Added Avowed engine version override (Unreal Engine 5.3.2).
- Added engine version overrides: Call of the Elder Gods (5.6.1), Denshattack! (5.6.1), Dragon Quest VII Reimagined (4.27.2), Ghostwire: Tokyo (4.27.2), Palworld (5.1.1), Shin Megami Tensei V: Vengeance (4.27.2).
- Added LEGO® Batman™: Legacy of the Dark Knight ultrawide fix URL override.
- Fixed Halo: Campaign Evolved install path (was pointing to DigitalExtras instead of
Meteorite\Binaries\Win64). - Added Halo: Campaign Evolved to native HDR games.
- Added Halo: Campaign Evolved Nexus URL override.
- Added
engineHintOverridesmanifest field for remote engine hint corrections. - Added FINAL FANTASY XIV Online Nexus URL override (covers both detected name variants).