github RankFTW/RHI RHI-2.2.3
RHI 2.2.3

latest releases: RHI-2.6.8, RHI-2.6.7, RHI-2.6.6...
one month ago

v2.2.3

New

  • Engine version manifest overrides (engineHintOverrides) — allows specifying exact UE versions per game remotely (e.g. "Unreal Engine 4.27.2", "Unreal Engine 5.4.3"). Used for Game Pass games where auto-detection fails, and for accurate DOF Fix eligibility without needing dofFixForceGames.
  • ReLimiter Target FPS setting — new global FPS limit setting in the Component Settings card. Select a VRR-optimal preset or enter a custom value. Written to all relimiter.ini files on ReLimiter install and when clicking "Apply to All Games". Also available per-game in the ReLimiter cog dialog.

Changes

  • UE4 UE-Extended games now default to SDR upgrade path — on fresh install, UE4 games get Set_Path=1 (SDR→HDR conversion) instead of Set_Path=0 (native HDR). Engine.ini HDR keys are also skipped by default for UE4. Users can still enable both manually via the RenoDX cog dialog. Existing installs are not touched.
  • Per-game MFG Target FPS dropdown now uses VRR presets + "Custom..." dialog instead of listing every value from 60-500.
  • Engine badge no longer appears clickable when a specific version is set (manifest override or auto-detection).

Bug Fixes

  • Fixed UE4 games showing Engine.ini HDR as "On" in cog dialog after fresh install despite HDR keys not being deployed.
  • Fixed Update All overriding user's manual Engine.ini HDR toggle on UE4 games.
  • Fixed renodx-upgrade addon being detected as the game's installed RenoDX mod (now excluded from mod scan alongside devkit, dlssfix, and dof fix).

Manifest Updates

  • Fixed Batman™: Arkham Knight incorrectly showing as DX9 (now DX11).
  • Fixed Grim Dawn showing as 32-bit and deploying to wrong path (now 64-bit with x64 subfolder override).
  • Added DragonSword : Awakening to native HDR games.
  • Fixed The Town of Light ReShade DLL override (needs d3d11.dll instead of default dxgi.dll).
  • Fixed LEGO® Voyagers showing as 32-bit (now 64-bit).
  • Added DragonSword : Awakening ultrawide fix URL override.
  • Added Final Fantasy XIV Nexus URL override.
  • Added empty engineHintOverrides field (ready for per-game population).
  • Added Avowed engine version override (Unreal Engine 5.3.2).
  • Added engine version overrides: Call of the Elder Gods (5.6.1), Denshattack! (5.6.1), Dragon Quest VII Reimagined (4.27.2), Ghostwire: Tokyo (4.27.2), Palworld (5.1.1), Shin Megami Tensei V: Vengeance (4.27.2).
  • Added LEGO® Batman™: Legacy of the Dark Knight ultrawide fix URL override.
  • Fixed Halo: Campaign Evolved install path (was pointing to DigitalExtras instead of Meteorite\Binaries\Win64).
  • Added Halo: Campaign Evolved to native HDR games.
  • Added Halo: Campaign Evolved Nexus URL override.
  • Added engineHintOverrides manifest field for remote engine hint corrections.
  • Added FINAL FANTASY XIV Online Nexus URL override (covers both detected name variants).

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