- Adds SpriteAnimation extension: method
asWidget
.(You can use this to SpriteAnimation or Future) - Adds Sprite extension: method
asWidget
.(You can use this to Sprite or Future) - Adds Support to ImageLayer in map built by Tiled. issue 76
- Adds Support to Text Object in map built by Tiled.
1.11.1
- Fix problem render Map.
1.11.0
- Improvements in
Sensor
mixin. - Add support to flip vertical, flip horizontal and rotate in Tiled. #182
- Update flame to
1.0.0-releasecandidate.17
- BRAKING CHANGE: Replace
TextPaintConfig
toTextStyle
- BRAKING CHANGE: Replace
1.10.0
- Fix #203 - Web build with late initialisation on animations
- Create interfaces to facility access methods of the
ColorFilter
andLighting
. - Add
replaceAnimation
method inDirectionAnimation
. now you can use this method in SimplePlayer or Enemy to replaceSimpleDirectionAnimation
. - Now gameRef is
BonfireGameInterface
. - Improvements in SimpleDirectionAnimation.
- BREAKING CHANGE:
- rename
gameRef.changeJoystickTarget
togameRef.addJoystickObserver
- remove
gameRef.addComponent
. now usegameRef.add
orgameRef.addAll
- rename
1.9.10
- Fix problem render big tilesets #200.
1.9.9
- Add
dismissible
param inTalkDialog.show
to avoid the dialogue being dismissed when the back button is pressed or esc key is pressed on desktop. - Add
animateLoopRotation
method in camera. - Rename
animateRotate
toanimateSimpleRotation
. - Improvements in rotation effect.
1.9.8
- Fix rounding of movement in
MoveToPositionAlongThePath
. - Fix loaded map by url.
1.9.7
- Improvements in
TalkDialog.show
: addonClose
. - Add rotation functionality to the camera. Set
angle
onCameraConfig
oranimateRotate
to rotate the camera view
1.9.6
- Fix bug "getting stuck" in
MoveToPositionAlongThePath
- [BREAKING CHANGE] Change param
logicalKeyboardKeyToNext
inTalkDialog
tologicalKeyboardKeysToNext
, now multiple keys are accepted to advance in the dialogue - Add option
wasdAndArrows
toKeyboardDirectionalType
allowing both arrows and wasd keys to control the joystick - Improvements in diagonal movements in
MoveToPositionAlongThePath
1.9.5
- Update params name of
simpleAttackMelee
in Enemy. - Improvements in
MoveToPositionAlongThePath
1.9.4
- Small improvements in map loading.
- Adds
angle
param inGameComponent
to rotate component render.
1.9.3
- Update flame to
1.0.0-releasecandidate.16
1.9.2
- Fix onGameResize. It works again when the window size is changed
1.9.1
- Correction of loading visible collisions on the map.
- Adds a simple example.
1.9.0
- Update flame to
1.0.0-releasecandidate.15
- Adds methods
changeJoystickTarget
in BonfireGame to make it easy to switch the default joystick events watcher. - [BREAKING CHANGE] Component
remove()
method was replaced byremoveFromParent()
. Use it to remove a component from the game. - [BREAKING CHANGE] Improvements in Keyboard events. Removed params
keyboardEnable
andkeyboardDirectionalType
inJoystick
. Set these attributes throughkeyboardConfig
. - [BREAKING CHANGE] gameRef.components changed to gameRef.children.
1.8.1
- Adds
Focus
inCustomGameWidget
to remove "system ding" in MACOS. - Updates
moveToTarget
method inCamera
to receive null; - Add optional list of objects to
moveToPositionAlongThePath
for ignoring visible collisions
1.8.0
- Bugfix/quadtree id for removal #178
- Adds
keyboardDirectionalType
param inJoystick
to enable WASD.
1.7.0
- adds
FollowerWidget
. With this you can add a widget what follows a component in the game. - update
a_star_algorithm
. now enables diagonal movements.
1.6.1
- fixed the flame version to
1.0.0-releasecandidate.13
while we fixed the flame update crash change.