1.0.0
- Improvements in
SimpleDirectionAnimation
- Improvements in
Collision
- Update
http
1.0.0-rc7
- fix bug animation to up in
SimpleEnemy
1.0.0-rc6
- remove comments in
FlyingAttackAngleObject
(bug) - improvements in
Camera
.
1.0.0-rc5
- Rename params in
simpleAttackMelee
- new improvements to use
TapGesture
andDragGesture
together. - improvements in
Joystick
(KEYBOARD) to adds diagonal movement with directional. - improvements in
moveToPosition
of the Player.
1.0.0-rc4
- BREAKING CHANGE: add Shapes(circle,rectangle,polygon) to use collisions.
- fix to use
TapGesture
andDragGesture
together. - Improvements in mixin
Sensor
. - Improvements in
TalkDialog
.
1.0.0-rc3
- Improvement in
simpleAttackMelee
- Improvement in
InterfaceComponent
whenselectable
enable
1.0.0-rc2
- Improvement in layer priority.
- Improvement in
Camera
whenmoveOnlyMapArea
enable. - Fix bug
animation.playOnce
in Player and Enemy - Fix bug
addAction
inJoystick
- Fix bug
seePlayer
inGameDecoration
1.0.0-rc1
- Fix bug in
cameraMoveOnlyMapArea
- Add
CameraConfig
inBonfireTiledWidget
andBonfireWidget
1.0.0-rc0
- Update Flame to 1.0.0-rc9
- Add null-safety
- Add support to use overlays of the Flame.
- BREAKING CHANGE: All params
Sprite
in components becomeFuture<Sprite>
. - BREAKING CHANGE: All params
Animation
in components becomeFuture<SpriteAnimation>
. - BREAKING CHANGE: To configure
Lighting
usesetupLighting(LightingConfig())
. - BREAKING CHANGE: Removed the
Position
class. Now useVector2
. - WARN (Render priority): The only components that have fixed rendering priority are:
MapGame
andBackgroundColorGame
. All others render with priority according to the component's position on the Y axis. - Update support tiled to 1.5.0.
- Rename enum values in
Direction
. - Rename values in
SimpleDirectionAnimation
. - Improvements in
InterfaceComponent
. Now can be selectable. - Others improvements.