github RafaelBarbosatec/bonfire 1.0.0-rc5
Version 1.0.0-rc5

latest releases: v2.6.1, v2.4.0, v1.12.0...
3 years ago
  • Rename params in simpleAttackMelee
  • new improvements to use TapGesture and DragGesture together.
  • improvements in Joystick(KEYBOARD) to adds diagonal movement with directional.
  • improvements in moveToPosition of the Player.
  • BREAKING CHANGE: add Shapes(circle,rectangle,polygon) to use collisions.
  • fix to use TapGesture and DragGesture together.
  • Improvements in mixin Sensor.
  • Improvements in TalkDialog.
  • Improvement in simpleAttackMelee
  • Improvement in InterfaceComponent when selectable enable
  • Improvement in layer priority.
  • Improvement in Camera when moveOnlyMapArea enable.
  • Fix bug animation.playOnce in Player and Enemy
  • Fix bug addAction in Joystick
  • Fix bug seePlayer in GameDecoration
  • Fix bug in cameraMoveOnlyMapArea
  • Add CameraConfig in BonfireTiledWidget and BonfireWidget
  • Update Flame to 1.0.0-rc9
  • Add null-safety
  • Add support to use overlays of the Flame.
  • BREAKING CHANGE: All params Sprite in components become Future<Sprite>.
  • BREAKING CHANGE: All params Animation in components become Future<SpriteAnimation>.
  • BREAKING CHANGE: To configure Lighting use setupLighting(LightingConfig()).
  • BREAKING CHANGE: Removed the Position class. Now use Vector2.
  • WARN (Render priority): The only components that have fixed rendering priority are: MapGame and BackgroundColorGame. All others render with priority according to the component's position on the Y axis.
  • Update support tiled to 1.5.0.
  • Rename enum values in Direction.
  • Rename values in SimpleDirectionAnimation.
  • Improvements in InterfaceComponent. Now can be selectable.
  • Others improvements.

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