The hub is built for a big library now. There's a search box at the top of the list: start typing anywhere and it narrows to what you typed, Enter opens the first match, Esc clears it. Every game is one line, grouped by platform with a count on each shelf, and FOLD ALL folds the whole list down to one screen of platforms. Installed games get a small lit dot.
You can also see everything that's coming. Every game I'm working on sits on its platform's shelf marked SOON, from Smash 64 and GoldenEye to a full GameCube shelf with F-Zero GX, Super Mario Sunshine, Luigi's Mansion, Kirby Air Ride, Paper Mario: The Thousand-Year Door, Sonic Heroes and Hulk: Ultimate Destruction. Mario Kart: Super Circuit, Brawl and Jet Grind Radio are on there too.
Early test builds get their own section at the top of the list, in amber, and it never folds away.
Each game's page has one big button now. What changed, check for updates, the folders and remove sit underneath it as plain text, and anything that doesn't apply to that game isn't shown at all.
The games list is signed from this version on. The hub only trusts a list signed with my key, and every download has to match what that list says, texture packs included. If the list online were ever tampered with, the hub ignores it and keeps the last good one.
The window also opens bigger on screens with room for it.
Check what you got:
MultiverseVRHub.exe, 3,658,752 bytes
d0f83c0eb7b90bec4a7906ace2728760a7e2cfbbd29cede456921b98c868d425
MultiverseVRHub-1.0.14.zip, 2,953,988 bytes
aaa2d909438d4916293e0c689888e995ef794a8860757d35a4ed99a522cc4f17
Run this next to the file & compare:
certutil -hashfile MultiverseVRHub.exe SHA256
Doesn't match, don't run it. VirusTotal on that same hash: https://www.virustotal.com/gui/file/d0f83c0eb7b90bec4a7906ace2728760a7e2cfbbd29cede456921b98c868d425
Antivirus warnings:
It isn't code signed yet, so Windows shows the blue "unrecognized app" box the first time, & a scanner or two may flag it on machine learning guesses alone, like every unsigned exe. The VirusTotal link above shows the live count.
No ports or game files are hosted anywhere. Every install grabs the official vanilla release from that project's own GitHub plus my patch, applied on your machine. Each patch's source is up on its game's repo.
I'm working on getting it signed through Microsoft so the warnings go away.