github Querz/mcaselector 1.15
mcaselector-1.15

latest releases: 2.4.1, 2.4, 2.3...
3 years ago

This release adds overlays!

Details:

  • Added overlays. Overlays can display a single 32-bit integer value per chunk as an overlay on the main map view using a customizable color gradient. The following overlays are currently implemented:
    • InhabitedTime shows the combined amount of ticks players have spent in a chunk (configuring the minimum and maximum value also works with durations, e.g. the string 6 hours is equivalent to 432000)
    • #Entities shows the amount of entities in a chunk. Keep in mind that for 1.17 worlds, a entities directory has to be set or a 1.17 world has to be opened via Open World.
    • #TileEntities shows the amount of tile entities in a chunk.
    • AverageHeight shows the average height of all topmost blocks in a chunk.
    • DataVersion shows the data version of a chunk.
    • #Blocks shows the total amount of the specified block types in a chunk. The list of block types can be specified the same way as in Palette-filter of the chunk filter.
    • Overlay configurations are saved globally, same as all the other settings.
    • To view an overlay, its checkbox needs to be enabled in the overlay editor and all its inputs must be valid. It is then possible to cycle through all valid and active overlays in the main map view by pressing O.
    • The current overlay with its minimum and maximum value as well as the currently hovered chunk's value are displayed in the status bar at the bottom of the window.
  • Updated mappings for 21w11a
  • Changed the way how the Windows installer installs dependencies, they are now in a separate lib folder. The fat jar (not the one for the installer) is unaffected by this.
  • Fixed a bug where waterlogged blocks were only rendered as water, see #181
  • The import dialog's Sections field's validation has been adjusted to better work with negative numbers.
  • Improved the way shutting down MCA Selector was handled by assigning priorities to the different tasks.
  • Made sure that the JRE that was installed with the Windows installer will be deleted when uninstalling / reinstalling.
  • Fixed some concurrency issues related to rendering.
  • Fixed a bug where importing without an offset would not import anything
  • Fixed a bug where exporting chunks to another folder would overwrite the source files in headless mode, see #180
  • Added the FixStatus option in the NBT Changer. This sets the status of chunks, that have terrain data but their status set as empty to full, to attempt to fix a problem that sometimes happens when optimizing a very old world over a very long upgrade path.

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