github Querz/mcaselector 1.10
mcaselector-1.10

latest releases: 2.4, 2.3, 2.2.2...
3 years ago

This release makes everything more pretty!

Details:

  • Added shading to show different height levels. Shading can be disabled in the settings to return to the old render style. Shading for water can be turned of separately, as it might be slower than shading for land.
  • Made rendering slightly faster by writing directly to an int array instead of the PixelWriter for every pixel.
  • Added DeleteSections feature to the NBT Changer. It works similar to DeleteEntities; setting it to 1 or true it will delete all sections of the chunks. This only works for already generated chunks, so in order to make e.g. a Skyblock world, you would need to let Minecraft generate the world first before deleting the sections. Biomes, Entities and the bounding boxes of structures will persist of not otherwise specified in the NBT Changer.
  • Biome in the NBT Changer can now be set to -1 to force Minecraft to regenerate all biomes.
  • Filter conditions can now be moved using drag-and-drop.
  • Added a text field below the filter editor that shows the current filter as a query that can be used in headless mode. Pasting a query into this text field and pressing Enter will also parse the text and display it in the filter editor above.
  • Fixed a bug where checking if a filter applies to a region file before opening the file would not work correctly.
  • Status in the Chunk Filter and the NBT Changer should validate correctly now using the most recent allowed values.
  • Minimized the distributed jar file to exclude unused classes from dependencies.
  • Updated Readme with more detailed information on how the filter logic works, see #107.
  • Fixed some CSS in group filters. Nested group filters are more visible now and more consistent with the overall look of the other filters.
  • Larger-than-or-equal and does-not-contain sign now use the correct unicode character.

"Requirements":

  • Either:
    • JRE 8+, you can get it from HERE
    • A Minecraft Java Edition installation
  • A computer
  • A brain

If you have Java from Oracle installed on your system

Most likely, .jar files are associated with java on your computer, it should therefore launch by simply double clicking the file (or however your OS is configured to open files using your mouse or keyboard). If not, you can try java -jar mcaselector-1.10.jar from your console. If this doesn't work, you might want to look into how to modify the PATH variable on your system to tell your system that java is an executable program.

If you have Minecraft Java Edition installed on your system

Minecraft Java Edition comes with a JRE that you can use to start the MCA Selector, so there is no need to install another version of java on your system. On Windows, that java version is usually located in C:\Program Files (x86)\Minecraft\runtime\jre-x64\bin\ and once inside this folder you can simply run java.exe -jar <path-to-mcaselector-1.10jar>. On Mac OS you should find it in ~/Library/Application\ Support/minecraft/runtime/jre-x64/jre.bundle/Contents/Home/bin/ where you can execute ./java -jar <path-to-mcaselector-1.10.jar>.

WARNING: For macOS 10.14+ (Mojave) It is NOT recommended to use the JRE provided by Minecraft (1.8.0_74), because it contains a severe bug that causes JavaFX applications to crash when they lose focus while a dialog window (such as the save-file-dialog) is open (see the bug report here). This bug has been fixed in Java 1.8.0_201 and above.

If you are using OpenJDK

If you are using a distribution of OpenJDK, you have to make sure that it comes with JavaFX, as it is needed to run the MCA Selector. Some distributions like AdoptOpenJDK (shipped with most Linux distributions) do not ship with JavaFX by default. On Debian distributions, an open version of JavaFX is contained in the openjfx package. This or some other installation of JavaFX is required to run the .jar.

If you are using Java 11 or higher

If you are using Java 11 or higher, the JavaFX modules are not included automatically. You will need to include them by specifying the module path for JavaFX. Some examples are included below, but you may need to edit paths if your system stores the JavaFX modules in a different location.

On Windows with Oracle Java 13:

"C:\Program Files\Java\jdk-13.0.1\bin\java.exe" --module-path "C:\Program Files\Java\javafx-sdk-13.0.1\lib" --add-modules ALL-MODULE-PATH -jar mcaselector-1.10.jar

On Debian with OpenJDK 11 and openjfx:

java --module-path /usr/share/openjfx/lib --add-modules ALL-MODULE-PATH -jar mcaselector-1.10.jar

If none of these instructions work, apply "A brain" that you providently held ready after having read the "Requirements" section carefully.

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