KTX 1.43 Release Notes
Changes
- there is "OT" added to lastscores entry if it was OverTIme
Improvements
- Added ztricks2 route (us3)
- Allow monsters based on spawnflag (dsvensson)
- Additional ents (dsvensson)
- Send spectator info to clients (dusty)
- Added crhook hook style (SpookyScaryDev)
- RACE: added e1m2 route (julienbelmon/vvd)
- WIPEOUT: notify in centerprint when only two players remain (dusty)
- WIPEOUT: earn an extra life for surviving a wipeout by 0.3 seconds or less (dusty)
- race: commands to change and vote countdown (julienbelmon/vvd)
- Remove non-solid func_bob entities (dsvensson)
- Stats: endgame stats has now a "direct_hit/fired" stat for RL/LG/SG (frehall)
Documentation
- update description of k_noframechecks to correctly define what 0/1 mean
Bugfixes
- WIPEOUT: fixed a couple of bugs that wouldn't let you change teams without reconnect (dusty)
- WIPEOUT: Fixed a bug that causes dead players to take damage in certain situations (dusty)
- WIPEOUT: Spawning players cannot be bounced by rockets/grenades (dusty)
- WIPEOUT: Tell the client who dead players are tracking (for better demo playback) (dusty)
CTF: CRHook fixes & Improvements (thanks inf1niti!)
- add
k_ctf_hookstyle
cvar for votable hook options: smooth (default), fast, classic (see below for details) - remove annoying looped grapple sounds for simpler axe swish(throw) and axe hit (anchor) sounds
- improve balance of haste-hook implementation, make grapple speed a factor of haste power
- move rune sounds to a more appropriate channel (jump no longer cancels sounds)
- decouple hook delay from weapon switch/fire (delay subsequent hooks, not RL/LG/ETC)
- fix chain clear bug, improve hook animation smoothness
Note: you need to update your server config! replace k_ctf_cr_hook with k_ctf_hookstyle - add
k_ctf_rune_bounce
[1,2,3] cvar for toggling bouncing runes (see below for details)
k_ctf_hookstyle
This lets players decide between three styles of grappling hook.
k_ctf_hookstyle 1
: smooth hook (default)
votable with hook_smooth
, 51% player vote threshold required
The smooth hook implements some new features to help balance CTF gameplay
- throw speed has been reduced from cr_hook (1200 -> 1050), while still being faster than the classic hook (800)
- player acceleration from the hook pull runs through an easing function, giving the hook an overall "smoother" feel
- implements a fire delay, limiting "hook spam" approach, encouraging more common movement mechanics (bhop)
- the hook throw is cancelable, after a short delay
- adds "cancel time" of 0.5s to initial throw (no spam)
- adds linear accel/decel to hook velocity changes (no immediate speed change)
- adds fire delay to repeated grappled (no spam)
- reduce grapple velocity from 1200 to 1050
k_ctf_hookstyle 2
: fast hook
votable with hook_fast
, 51% player vote threshold required
the fast hook is closest to the existing cr_hook implementation, but the speed has been reduced based on community feedback
- uses the same speed settings as smooth hook
- no hook pull acceleration/easing, or fire delay
- the hook throw is immediately cancelable
- reduce grapple velocity from 1200 to 1050
k_ctf_hookstyle 3
: classic hook
votable with hook_classic
, 51% player vote threshold required
the classic hook uses the original 3wave settings
- hook throw speed is slower (800)
- no hook pull acceleration/easing, or fire delay
- a hook throw cannot be canceled until the grapple hits a surface
k_ctf_rune_bounce
This functionality is carried over from PureCTF Pro.
cvar works as follows:
1 = bouncing droprune (spawn).
2 = bouncing tossrune.
3 = both enabled.