Changes in 3.6-dev-alpha:
Changes from alpha9=>alpha10 (November 14th, ongoing)
- Added
/vid_reload
command to reload textures, rather than full/vid_restart
./vid_reload_auto
cvar controls automatic/manual. - Added
_draw
cvar on hud elements, to take space on-screen but not render content (also filters SP & MP games) (requests #619, #620) - Added
/scr_scoreboard_showflagstats
, to force flag columns to be shown on scoreboard (for CTF - thanks to dsvensson) - Added support for MacOS qw urls opening via drag and drop emulation (fix by ciscon)
- Added
/hud_teaminfo_header_spacing
to control lines between headers (default 1 - thanks to xantom) - Changed
_show
cvar on hud elements to allow filter for SP & MP games (requests #619, #620) - Changed
/gl_consolefont
to fall back to 'original' on load failure, but doesn't change value (for toggling no24bit, #605) - Fixed
/gl_no24bit
not affecting aliasmodel skins (3.5 bug, reported by hemostx, #605) - Fixed toggling
/gl_no24bit
1 => 0 causing maximum of a single QMB particle (old bug, reported by hemostx, #604) - Fixed combination of
/vid_framebuffer_multisample
and/r_fx_geometry
(alpha9 bug, reported by hemostx, #608) - Fixed bug causing frag-message highlighting of normal messages if name at start of line (very old bug, reported by qqshka, #623)
- Fixed bugs causing access of invalid memory when loading corrupt .bsp files (very old bugs, reported by mmmds, #615)
- Fixed bug causing
/gl_particle_gibtrails 1
to turn classic blood trails following gibs into rocket smoke (very old bug, reported by hemostx, #614) - Fixed bug causing
+fire_ar
to not obey/cl_weaponhide
when last button depressed (alpha8 bug, reported by paddern, #613) - Fixed bug causing messagemode input to appear in wrong position when using
notify
hud element (3.5 bug, reported by zigg1zagg1, #626) - Fixed bug causing potential access of freed memory during
vid_reload
/vid_restart
- Fixed bug causing
/cl_curlybraces
to affect general parsing (3.1 bug after workaround in 2009, #640, reported by raket/fix) - Fixed bug causing
/r_tracker_inconsole 3
to show frag messages in the notify area (3.5 bug, #642, reported by HangTime) - Fixed bug causing
/hud_bar_armor
to display outside bounds when armor value > 100 (affects ctf - #651, reported & fixed by dsvensson) - Fixed bug causing copy-to-clipboard from server-browser popup on non-Windows systems to not copy to system clipboard (thanks to dev)
- Fixed bug causing restore of window which already had input focus (affects linux/macos, thanks to ciscon)
- Improved alignment of scoreboard scores, removed teamkills in teamplay 4 (thanks to dsvensson)
- Added arch-linux support to
build_linux.sh
script (thanks to ginzberg) - Changed endian detection in GCC/clang (fixes #655, thanks to ciscon)
- Fixed reading from pipe on posix systems (thanks to qqskha)
- Fixed weapon selection not defaulting back to
2 1
on map change (#659, reported by ParboiL) - Will now load from
ID1
folder ifid1
not present - Will now check PAKx.PAK if pakx.pak not present (fixes #637, reported by nzmyers)
- Skyboxes rotated to match other quake engines (part of #629, requested by inf1niti & lurq)
- Skyboxes will be loaded on map start if specified in worldspawn (fixes #629, requested by inf1niti & lurq)
- Fixed playback of looping sounds when using libsndfile to load sounds (reported by lurq)
Changes from alpha8=>alpha9 (July 13th => November 14th, 2021)
- Fixed/worked around some classic renderer bugs on version x.y.13399 AMD drivers (#416)
- Fixed bug causing off-by-one error when drawing rectangle outlines (3.5 bug, reported by Matrix, #536)
- Fixed
/in_raw 0
behaviour on MacOS (#489) - Fixed
/r_drawflat 1
,/r_drawflat_mode 0
affecting ammo boxes etc in classic renderer - Fixed match logging not working when using competitive rulesets
- Fixed incomplete rendering when gibbed or dead in shallow water (reported by Matrix, #568)
- Fixed tab key not switching tabs on serverinfo popup (reported by Hangtime, #555)
- Fixed
/demo_jump_mark
not working if/demo_jump_rewind
not set - Fixed coping with 1x1 ibar.png (reported by Matrix, #571)
- Fixed powerupshells when using
/r_viewmodelsize
(reported by timbergeron, #573) - Fixed crouch adjustment staying disabled after teleport/respawn when
/cl_nopred
enabled (reported by Matrix, #572) - Added
/gl_smoothmodels
back in (modern renderer only), (requested by Repast via quakeworld.nu) - Added
/demo_jump_skip_messages
to determine if messages should be printed to console during demo jump - Added
/demo_jump_end
to jump to next intermission point or end of demo (requested by Hangtime, #564) - Added
/sb_info_filter
to allow filtering of servers in server-browser based on serverinfo (requested by Matrix, #537) - On startup (after
autoexec.cfg
executed), avid_restart
/s_restart
will be issued if any latched variables were changed (reported by Dusty, #458) - Multiview will be disabled when watching a solo demo and no powerup cams are active (requested by mmavova, #126)
- MacOS: sets SDL flag to stop touch events being translated into mouse events (might help with #354)
/status
command will be ignored if an alias with the same name is found, use/sv_status
instead (fixes #532)- qw:// urls in command line will be opened even if not preceded by
+qwurl
(thanks to ciscon) - Linux: register_qwurl_protocol will register protocol with xdg (thanks to ciscon)
- Added
/v_dlightcolor
to control if being inside flashblend light affects palette by color of light - Added
/v_dlightcshiftpercent
to control strength of palette shift effect when inside flashblend light - Changed
/v_dlightcshift
to be enum of when being inside flashblend light affects palette (requested by HangTime, #542) - Added
/vid_framebuffer_multisample
to control multi-sampling level of the framebuffer (reported by Matrix, #367) - Translucent models are first drawn with a z-pass, to stop overdraw affecting level of translucency
- Fixed explosion effects on md3 viewmodels (additive blending was being lost)
- Removed server-side weapon switching 'support' in client
- Removed debugging messages when using
+fire_ar
- Commands that search by regular expression (
/cvarlist_re
etc) are now case-insensitive (reported by HangTime, #599) - Added
/fs_savegame_home
to control if games are saved to home directory (default) or game directory (reported by githubtefo, #586) - Fixed
/gl_no24bit
not taking effect after/vid_restart
(reported by hemostx, #601) - Fixed
/gl_no24bit
not disabling loading external textures (3.5 bug, kind of reported by hemostx, #601) - Fixed bug causing
/gl_scaleskytextures
to not affect external textures (reported & fixed by hemostx, #606) - Fix invalid protocol adjustments when using NQ progs.dat and
/sv_bigcoords 1
Changes from alpha7=>alpha8 (Feb 9th => July 13th, 2021)
- Fix increased memory buffer causing slow speed of demo_jump (#453)
- Fix turbalpha causing rendering artifacts on non-vissed maps (#473)
- Fix bug in SZ_Print writing to invalid memory (oldest bug in ezQuake?)
- Fix KTX autotrack jumping too often to players with numbers in name
- Fix cl_delay_packet causing problems changing maps on internal server (#488)
- Fix brushmodel entities (health etc) disappearing with r_drawflat 1 in classic renderer (#558)
- Fix hardware gamma being updated too often during
- Fix rendering fps affecting speed of turning left/right using keyboard
- Fix bug causing .loc files to not load during demo playback
- Fix weaker r_drawflat_mode on classic renderer
- Fix incorrectly offset mouse cursor image
- Fix rendering of right-aligned tracker when using proportional fonts (#543)
- Fix no background on power bar when using hud_frags_fliptext
- Fix using invalid lightmap when moving to a map with a higher number of lightmaps (#540)
- Fix invalid rendering when using r_drawflat and moving to a map with higher number of lightmaps (#540)
- Fix invalid texture2D() call when using modern glsl
- Fix playback of MVDs recorded in FTE where first packet read into frame 1 rather than frame 0 (#551)
- Fix drawflat not affecting alpha-surfaces when using glsl
- Fix using incorrect lightmap when drawflat rendering in immediate-mode OpenGL
- Fix alpha surfaces rendered opaque (or fully transparent) based on top-left of image
- Fix issue rendering on AMD core profile due to VBO alignment issue
- Fix issue causing r_dynamic 2 to render fullbright lightmap if r_fullbright valid at map load
- Added workaround for rendering issues with AMD 4.5.13399 drivers (#416)
- Added workaround for OpenGL errors elsewhere causing ezQuake to think texture arrays not created (#475)
- Help with missing player models on MVDs using extended FTE model limits (#551)
- Added /gl_turb_effects, controls if nails/shotgun particles spawn bubbles underwater (#553)
- Added /gl_turb_fire, controls if explosions spawn bubbles underwater (#553)
- Added +fire_ar, an anti-rollover +fire
- Support for chaticons not 256x256 (#477)
- hud_ammo more consistent when using non-ammo weapons (#206)
- hud_fps_drop accepts negative values, interpretted as related to cl_maxfps (#556)
- hud_teaminfo headers are now optional
- nquake's default.cfg is ignored (is executed by different script)
- Improved server-side weapon switching (still incomplete)
- When paused, mouse input is disabled, not hidden until unpaused
- Internal server is synced with mvdsv (circa February)
- Server browser shows info at lower resolutions
- Menu has options for gl_modulate, turn left/right, cvar descriptions match /describe
- Build support: improve ARM build support, mingw clang, FreeBSD/powerpc 32-bit, ubuntu 20.04 dockerfile, FDK AppStream
- Support building on NetBSD (thanks to ciscon)
Changes in 3.6
3.6 merges 3.2 and the un-released 3.5 - changes listed here are relative to those versions.
(if viewing on github, download links are at bottom of page)
Bugs affecting older clients
- Fix crash to desktop when finding best routes to server and number of proxies too high (old bug, also fixed in 3.5-alpha24 and 3.2.1)
- Don't draw hud/console, then full console background then server browser (old)
- Skip rendering glyphs for spaces when the line has been turned red (old, affected server browser)
-gamma
command line option now sets/gl_gamma
default, rather than also setting the gamma adjustment on some in-game textures (old, very old)/gl_detpacklights
now controls if coronas created on detpacks in TF (very old bug, reported by Trickle)/packet
command is now only blocked when active on server (old bug)/scr_newhud
elements are hidden when free-floating in spectator mode (old, thanks to hemostx)/scr_autoid
only shows extended info when in mvd playback (old)- Fixed bug causing read-only file handle to config being kept open, preventing backup from being taken (old bug)
- Fixed bug causing MVD-stats code to cause
/tp_loadloc
to effectively always be forced to 1 (old bug) - Fixed bug causing buffer-overrun if loading a corrupt/truncated .wav file (old bug)
- Fixed bug causing buffer-overrun if loading a .mdl file with invalid vertex indexes (old bug, reported by Pulseczar1)
- Fixed bug causing
rcon
timestamps to be truncated when using/cl_crypt_rcon
and server has/sv_timestamplen
set (old bug) - Fixed bug causing stats hud display to be incorrect if cl_mvdisplayhud not set to 1 and multiview inset view enabled (old bug)
- Fixed bug causing crash to desktop if invalid .png found (now be told of path before terminating, still not great) (old bug, #317)
- Fixed bug causing radar texture to wrap edges (old bug, #424, reported by hemostx)
- Fixed bug causing gunshot positions on radar to always be displayed around the origin (old bug, #425, reported by hemostx)
- Fixed bug causing sky surfaces on submodels to not be drawn as skybox, if loaded (old bug)
- Fixed bug causing program to terminate when recording demo and next packetsize exceeded limits (old bug)
- Fixed bug causing spectator issue when tracking player on server, reconnecting and then tracking again (old bug)
- Fixed bug causing
show net
to not show valid information when playing back .qwd files (old bug) - Fixed bug causing 'crouch' step-smoothing to kick in when respawning at a (very) nearby spawn point (old bug)
- Fixed bug causing player to suddenly rotate when game was unpaused as mouse movement during pause suddenly took effect (old bug)
- Fixed bug causing other players to move around on screen when game is paused (old bug)
- Fixed bug causing
/cl_earlypackets
to cause frames to be rendered at teleport entrance position but player pointing at teleport exit angle (old bug) - Fixed bug causing parts of the screen covered by turb surfaces to not be redrawn when translucent with no map support (#473, old bug, reported by HangTime)
- Fixed bug causing writing to invalid memory when buffer overflows when printing string (very old bug)
- Fixed bug causing client to keep reading from stream after
/map <mapname>
while connected to QTV (linked to #488, reported by HangTime) - Fixed bug causing client to prioritise player with userid in name rather than the userid in
/track
,/ignore
,/unignore
(affected autotrack - reported by andeh, exploited by an1k vs userID 1 henu) - Fixed bug causing client to receive playerinfo packet before knowing which protocol extensions are enabled when using
/cl_delay_packet
on local server (#488, reported by pattah) - Fixed bug causing fps to affect
/cl_yawspeed
/+left
/+right
commands (keyboard turning) (old bug, #550, reported by veganaize) - Fixed bug causing missing entities when playing back demos recorded in FTE (old bug, #551, reported by lordee)
- Fixed bug causing toggling
/gl_no24bit
1 => 0 causing maximum of a single QMB particle (old bug, #604, reported by hemostx) - Fixed bug causing frag-message highlighting of normal messages if name at start of line (very old bug, reported by qqshka #623)
- Fixed bugs causing access of invalid memory when loading corrupt .bsp files (very old bugs, reported by mmmds, #615)
- Fixed bug causing
/gl_particle_gibtrails 1
to turn classic blood trails following gibs into rocket smoke (very old bug, reported by hemostx, #614) - Translucent models are first drawn with a z-pass, to stop overdraw affecting level of translucency
- Fixed bug causing
/hud_bar_armor
to display outside bounds when armor value > 100 (affects ctf - #651, reported & fixed by dsvensson) - Fixed bug causing copy-to-clipboard from server-browser popup on non-Windows systems to not copy to system clipboard (thanks to dev)
- Fixed reading from pipe on posix systems (thanks to qqskha)
- Fix invalid protocol adjustments when using NQ progs.dat and
/sv_bigcoords 1
Bugs which affected 3.x
- Space prefix in console didn't send remaining text as chat (3.2 bug, reported by ciscon, BLooD_DoG & VVD)
- Fixed bug causing multiple item timers to spawn when using
/demo_jump
(3.2 bug, reported by Milton) - Fixed bug causing team & player sorting to be different (3.2 bug)
- Fixed bug causing keypad binds to be executed in console when
/cl_keypad 1
set, also enter key is treated as return in console (#319, 3.2 bug) - Fixed bug causing mouse wheel start & stop events to be fired in the same frame (3.x bug, #200)
- Fixed bug causing friendly/enemy teams to switch mid-demo when using
teamlock 1
(3.2 bug) - Fixed bug causing
score_enemy
/score_difference
hud elements to use next player depending on sort rules, rather than best opponent (#469, 3.2 bug, reported by doomie) - Fixed bug causing "Unset entity number" message & program termination as entnum overwritten from local baselines after avoiding buffer overflow in previous frame (reported during sdCup2 on Discord)
- Fixed bug causing
/cl_mvinsetcrosshair 1
crosshair to not move with the inset view (#462, 3.2 bug, reported by ptdev) - Fixed bug causing
/scr_cursor_iconoffset_x
&/scr_cursor_iconoffset_y
to have no effect (3.x bug, fix by ciscon) - Fixed bug causing
/in_raw 0
to produce no mouse input in-game on MacOS - Workaround applied to show players when playing back demos using FTE model extensions where player index >= 256 (3.1+ bug (no support in older clients), #551, reported by lordee)
- Fixed
/demo_jump_mark
not working if/demo_jump_rewind
not set - Horizontal field of view limit has increased to 165 (screen ratio adjustment previously limited this to 127 on 16:9) (#389, 3.0 issue)
- Fixed bug causing
/cl_curlybraces
to affect general parsing (3.1 bug after workaround in 2009, #640, reported by raket/fix) - Fixed bug causing restore of window which already had input focus (affects linux/macos, thanks to ciscon)
Bugs which affected 3.5 (typically related to renderer rewrite)
- When using non-desktop resolution and running fullscreen, image was cropped (3.5 bug, reported by bgnr)
- HUD renders circles again (affects speed2, radar, itemsclock with certain settings) (3.5 bug, reported by numerous people)
- Fixed visual artifact around classic particles in classic OpenGL (3.5 bug, reported by hemostick)
- OpenGL viewport state invalidated if window is resized (3.5 bug, reported by blindcant)
- NULL pointer dereference if OpenGL implementation didn't support buffers (3.5 bug)
- Corrupt lightmap rendering when lots of options enabled for world-drawing GLSL (3.5 bug)
- Gamma adjustment on screenshots led to them being colored incorrectly (3.1/3.5 bug re-introduced during merge)
- Stop levelshot (console background) from potentially being deleted too early (3.5 bug)
/gl_texturemode
doesn't affect the texture used for framebuffers (3.5 bug, reported by hemostx)- When using scaled framebuffer, mouse cursor co-ordinates are incorrect (3.5 bug, reported by hemostx)
- When using scaled framebuffer, screenshots use correct dimensions (3.5 bug, reported by hemostx)
- When using 2d&3d framebuffers, world-view was being over-written during 2d draw (3.5 bug, reported by hemostx)
- Fix rendering of fullbright textures that aren't luma/external-32bit textures (3.5 bug, reported by ciscon & lurq)
/gl_textureless 1
on glsl path in classic renderer caused bmodel entities to be rendered textureless (3.5 bug, reported by hemostx)/gl_outline 2
fixed (3.5 bug, reported by fourier)/gl_shaftlight 0
fixed on glsl path in classic renderer (3.5 bug, reported by maniac)/r_dynamic 2
was calculating too many lightmaps (3.5 bug, reported by ciscon)/gl_no24bit
wasn't disabling loading external textures (3.5 bug, kind of reported by hemostx, #601)- Fixed bug causing invalid texture references to be used if
/vid_restart
issued while disconnected (3.5 bug) - Fixed bug causing oblique particles if sprite array dimensions were unmatched (width != height) (3.5 bug - reported by ciscon)
- Fixed bug causing flashblend to render as transparent if sprite array dimensions were unmatched (width != height) (3.5 bug - reported by ciscon)
- Fixed bug causing
/gl_brush_polygonoffset
not to work in modern-glsl renderer (3.5 bug, #404) - Fixed bug causing powerup shell to not obey
/r_lerpframes
when aliasmodel VAO already bound pre-draw (3.5 bug, #421) - Fixed bug causing sky surfaces on submodels to be displayed without z-buffer enabled (3.5 bug, #426, reported by Pulseczar1)
- Fixed bug causing submodels to not be displayed if only surfaces visible were sky textures (3.5 bug)
- Fixed bug causing corrupt rendering if HUD contained lines but no images (3.5 bug)
- Fixed bug causing corrupt HUD rendering until GLSL HUD enabled or enabled but disabled and then r_smooth option disabled (3.5 bug)
- Fixed bug causing crash with old-hud rendering and
r_damagestats
enabled (3.5 bug, #432, reported by eb) - Fixed bug causing atlas textures to not be rendered when using ATI drivers reporting version x.y.13399 (seems to be driver issue? #416)
- Fixed bug causing rendering issue when using
/gl_contrast
to brighten screen in classic renderer (3.5 bug, #442, reported by hammer) - Fixed bug causing no rendering of aliasmodels when VAs not supported but
/gl_program_aliasmodels
set (3.5 bug) - Fixed bug causing geometry-edge overlay to not be aligned when using framebuffer scaling (3.5 bug, reported by hemostx)
- Fixed bug causing crash when tracker fills up when minimised (3.5 bug)
- Fixed bug causing incorrect texture to be bound when rendering once new texture created (#452, 3.5 bug, reported by pattah)
- Fixed bug causing differences in rendering md3 viewmodels in glsl vs std renderer (explosion surface is additive - same awful hack until we support shaders) (3.5 bug but 3.2 was even worse)
- Fixed bug causing aliasmodels to be rendered with the normal map overlaid instead of caustics texture (#457, 3.5 bug, reported by hammer)
- Fixed bug causing geometry outlines to be rendered incorrectly in sub-views when multiview enabled (3.5 bug)
- Fixed bug causing invalid lightmap rendering when using drawflat and map load caused number of lightmaps to increase (3.5 bug, found during #540)
- Fixed bug causing unlit lightmap data to be set to fullbright on first map load after watching demo/qtv stream with r_fullbright enabled (3.5 bug, reported by HangTime)
- Fixed bug causing off-by-one error when drawing rectangle outlines (3.5 bug, reported by Matrix, #536)
- Fixed bug causing
/gl_no24bit
to not affect aliasmodel skins (3.5 bug, reported by hemostx, #605) - Fixed bug causing messagemode input to appear in wrong position when using
notify
hud element (3.5 bug, reported by zigg1zagg1, #626) - Fixed bug causing
/r_tracker_inconsole 3
to show frag messages in the notify area (3.5 bug, #642, reported by HangTime)
Ruleset-related changes
/gl_outline
now allowed in rulesetthunderdome
(requested by VVD)/enemyforceskins
descriptions inf_ruleset
andf_skins
responses has been clarified to specify individuals will be identifiable (reported by Ake_Vader)/enemyforceskins
cannot be changed during match (old)/cl_rollangle
is now limited to a maximum of 5 when using rulesetssmackdown
,qcon
&thunderdome
(requested by VVD)/gl_outline
changed to render by projecting backfaces away by surface normal (rather than lines) - to be tested/vid_hwgammacontrol
is now forced on when using rulesetmtfl
(3.0 bug that this was removed)- sign of value movement speed cvars is ignored (old - used to create
/cl_idrive
-like movement scripts) - Immediate logging of the console (
-condebug
) is disabled during games when using competitive rulesets
Debugging protocol changes (weapon scripts)
/cl_debug_antilag_send
: sends location of opponents, which is stored in .mvd on supported servers/cl_debug_antilag_view
: chooses which location is used when rendering players on supported .mvd/qtv streams (0 = normal, 1 = antilag-rewind, 2 = client position)/cl_debug_antilag_ghost
: allows rendering a translucent copy of player position on support .mvd/qtv streams (0 = normal, 1 = antilag-rewind, 2 = client position)/cl_debug_antilag_lines
: chooses if lines are drawn between the different player positions on supported .mvd/qtv streams
Other changes
/cfg_backup
will now not save the config if backup cannot be taken (previous behaviour was to over-write)/cfg_save
will now accept subdirectories (e.g./cfg_save backups/test1.cfg
) Absolute paths are still blocked./cl_c2sdupe
will send duplicate packets to the server (a little like Qizmo) (credit to mushi & Spike)/cl_demo_qwd_delta
will create smaller .qwd files but older clients will be unable to play them back (enabled by default)/cl_keypad 1
- keypad works as cursor keys in menu/cl_keypad 2
- keypad will behave as/cl_keypad 0
in-game, but/cl_keypad 1
in console etc/cl_delay_packet_target
- like cl_delay_packet, but half delay is applied to outgoing and the incoming delay is flexible to match the value/cl_net_clientport
- allows the network client port to be specified in-game (rather than just-clientport
command line switch)/cl_sv_packetsync
- when using internal server & delay packet, controls if server processes packets as they are received (fixes #292)/cl_weaponforgetorder
- now sets the best weapon then falls back to sg or axe (as per/cl_weaponhide_axe
)/cl_window_caption 2
- window title will be 'ezQuake' and will not change with connection status/cl_username
&/authenticate
to support optional logins via badplace.eu (see guide)/demo_format
supported in non-Windows builds/demo_jump
during demo playback should now be faster (#453)/demo_jump_end
to jump to next intermission point or end of demo (requested by Hangtime, #564)/demo_jump_skip_messages
to determine if messages should be printed to console during demo jump/enemyforceskins 1
will search for player names in lower case (#345)/fs_savegame_home
added, controls if games saved to home directory (default) or game directory (reported by githubtefo, #586)/gl_consolefont
now falls back to 'original' on load failure, but doesn't change value (for toggling no24bit, #605)/gl_custom_grenade_tf
allows/gl_custom_grenade_*
variables to be ignored when playing Team Fortress/gl_mipmap_viewmodels
removed, replaced with/gl_texturemode_viewmodels
/gl_turb_fire
added, controls if QMB explosions/fire spawn bubbles underwater/gl_turb_effects
added, controls if other QMB effects (impact points for nails & shotguns) spawn bubbles underwater/hud_ammo_show_always 1
(and equivalentiammo
) shows current ammo when non-ammo weapon is selected (#206, suggested by VianTORISU)/hud_clock_content 1
changes output to show the uptime of the client/hud_clock_content 2
changes output to show time connected to the server (should match/cl_clock 1
in oldhud)/hud_fps_drop <negative>
will be treated as relative to/cl_maxfps
, e.g./hud_fps_drop -5;/cl_maxfps 1001
will show when fps drops to 996/hud_keys
supports user commands hidden in .mvd files & qtv streams/hud_teaminfo_header_spacing
to control lines between headers (default 1 - thanks to xantom)/in_ignore_touch_events
added - allows mouse clicks from touch input devices/in_ignore_unfocused_keyb
added - should ignore keyboard events immediately after receiving input focus (linux only)/in_ignore_deadkeys
added - essentially/in_builtin_keyboard 1
when option key held down (macos only, #111, reported by bogojoker)/menu_botmatch_gamedir
added - allows packages to customise the directory when starting a bot match/menu_botmatch_mod_old
added - controls if newer features should be disabled when starting a bot match (to support fbca, lgc etc)/net_tcp_timeout
added - allows timeout period to be set when connecting to QTV etc/qtv_adjustbuffer 2
added - targets a specific delay period, rather than % of buffer being full/r_drawflat_mode
allows textures to be shaded rather than solid color (GLSL only)/r_tracker_name_remove_prefixes
is now/hud_name_remove_prefixes
and affectsteaminfo
as well (also more efficient, #471, req by HangTime)/r_rockettrail
&/r_grenadetrail
options requiring QMB particles degrade to '1' if QMB not initialised/r_smoothalphahack 1
- during hud rendering, shader will apply lerped alpha to lerped color (behaves as per ezquake < 3.5)/register_qwurl_protocol
reports success if run from command line (or rather, run without 'quiet' as 1st argument)/sb_info_filter
added - allows filtering of servers in server-browser based on serverinfo/scr_sbar_drawarmor666
-/hud_armor_pent_666
for oldhud (controls if '666' or armor value is shown when player has pent)/scr_damage_hitbeep
- will playdmg-notification.wav
when current player does damage (on supported .mvd files & qtv streams)/scr_damage_floating
- will display floating damage numbers when current player does damage (on supported .mvd files & qtv streams)/scr_scoreboard_login_names
will replace player's name with login when it is sent by server/scr_scoreboard_login_flagfile
maps player flags to graphics to be shown next to player's name when they are logged in/scr_scoreboard_login_indicator
will be shown next to a player's name when they are logged in (if flag not available)/scr_scoreboard_login_color
controls the color of a player's name when they are logged in/scr_scoreboard_showflagstats
will force flag columns to be shown on scoreboard (for CTF - thanks to dsvensson)/set_ex2
command added, same functionality as/set_ex
but doesn't resolve funchars - useful if script needs to compare value later (#428)/status
command will be ignored if an alias with the same name is found, use/sv_status
instead (#532)/timedemo
commands show extra info at end to try and highlight stutter (measuring worst frametimes)/timedemo2
command renders demo in stop-motion at a particular fps/tp_poweruptextstyle
controls if$colored_powerups
or$colored_short_powerups
is used in internal reporting commands/tp_point
will show targets in priority order, if/tp_pointpriorities
is enabled/v_dlightcolor
added - controls if being inside flashblend light affects palette by color of light/v_dlightcshiftpercent
added - controls strength of palette shift effect when inside flashblend light/v_dlightcshift
changed - now enum of when being inside flashblend light affects palette (requested by HangTime, #542)/vid_framebuffer_smooth
controls linear or nearest filtering (thanks to Calinou)/vid_framebuffer_sshotmode
controls if screenshot is of framebuffer or screen size/vid_framebuffer_multisample
controls multi-sampling level of the framebuffer (reported by Matrix, #367)/vid_hwgamma_fps
controls how frequency the gamma of the monitor will be set if hardware gamma is enabled/vid_reload
command to reload textures, rather than full/vid_restart
(#602)/vid_reload_auto
controls if/vid_reload
is automatically called when a cvar affecting texture load is changed-oldgamma
command line option to re-instate old-gamma
behaviour-r-trace
command line option in debug build - writes out API calls for each frame to qw/trace/ directory (will kill fps, just for debugging)-r-verify
command line option in debug build - regularly downloads GL state from driver, for use with -r-trace-noatlas
command line option to stop the system building a 2D atlas at startup-r-nomultibind
command line option to disable calls to glBindTextures+qtv_delay
command, to be used with/qtv_adjustbuffer 2
... pauses QTV stream. When released, QTV buffer length set to length of buffer+fire_ar
command added, an anti-rollover+fire
- experimental, should simplify weapon scripts- On startup,
default.cfg
is executed before config is loaded (nQuake's default.cfg will be ignored) - On startup (after
autoexec.cfg
executed), avid_restart
/s_restart
will be issued if any latched variables were changed (#458) - GLSL gamma now supported in classic renderer
- MVD player lerping is disabled at the point of a player being gibbed (reported by HangTime)
- Player LG beams hidden during intermission (no more beams in screenshots)
- ezQuake will re-calculate normals on shared vertices as model is loaded (bug in models with normals set per-surface)
- When gameplay-related protocols are enabled but not supported by server, you will be warned during connection
- IP addresses with 5-character TLDs are detected - fixes .world addresses (thanks to bogojoker)
- Added hud element 'frametime', similar to fps but measuring (max) frametime
- Changed file-handling when viewing demos from within .zip|.gz to reduce temporary files being left on hard drive
- PNG warning messages now printed to console rather than stdout
- Added macro $timestamp, which is in format YYYYMMDD-hhmm
- Qizmo-compressed files can be played back using Qizmo on linux
- When watching mvd/qtv,
/record
&/stop
become/mvdrecord
and/mvdstop
respectively (suggested by HangTime) - Internal server has been updated to match latest mvdsv codebase
- Removed chaticons limitation where source image had to be 256x256 pixels (#477, reported by timbergeron)
- Demo signoff messages are no longer random
- Multiview will be disabled when watching a solo demo and no powerup cams are active (requested by mmavova, #126)
- qw:// urls in command line will be opened even if not preceded by
+qwurl
(thanks to ciscon) - Linux:
/register_qwurl_protocol
command will register protocol with xdg (thanks to ciscon) - Commands that search by regular expression (
/cvarlist_re
etc) are now case-insensitive (reported by HangTime, #599) - Added support for MacOS qw urls opening via drag and drop emulation (thanks to ciscon)
- Improved alignment of scoreboard scores, removed teamkills in teamplay 4 (thanks to dsvensson)
- Will now load from
ID1
folder ifid1
not present - Will now check PAKx.PAK if pakx.pak not present (fixes #637, reported by nzmyers)
- Skyboxes rotated to match other quake engines (part of #629, requested by inf1niti & lurq)
- Skyboxes will be loaded on map start if specified in worldspawn (fixes #629, requested by inf1niti & lurq)
Build/meta
- Uses libsndfile to load .wav files, if available (if using version < 1.025, set OLD_WAV_LOADING=1 during build to use old custom .wav-loading)
- Duplicate declarations fixed (supports -fno-common, reported by ciscon)
- Updated Azure Pipelines builds to latest ubuntu/macos
- Visual Studio project, Azure Pipelines builds windows binaries (64-bit binaries are VERY beta, not recommended)
- meson build updated (out of date on 3.5)
- Fixed build on FreeBSD/powerpc64 (thanks to pkubaj)
- Remove unsupported 666-deflect message from fragfile.dat (reported by eb, #461)
- Support building on NetBSD (thanks to ciscon)
- Lots of help/manual updates (thanks to various, but especially hemostx)
- Added arch-linux support to
build_linux.sh
script (thanks to ginzberg) - Changed endian detection in GCC/clang (fixes #655, thanks to ciscon)