*AFW: Alternate Frame Warping
In short it's a new rendering method that can probably boost the performance in VR for about 60-80%.
And it fixed DLSS wobbling in VR, but like the old AFR method it will have a volumetrics issue between the eyes, 90% of the time it's not noticeable, but if it is to you, you can turn off the wobbling fix and use DLAA.
There could be minor glitches/artifacts, don't report those, just decide whether it's worth the gains.
It also uses about 500mb extra VRAM, so make sure you have enough VRAM for it or it might just lag to single digits.
Changlog
beta.3
1.Fixed black screen on the in-game monitors/blood analyzers.
2.Fixed double vision in item inspection.
3.Support for using FSR3 Upscaling as entry point (you should replace the dll to update it to FSR4 since FSR3 upscaling works awfully in VR)
Installation
1.Install RE9 VR mod first
2.Extract this to the game folder, overwrite existing file.
3.Launch the game and turn on DLSS/DLAA, you can also use FSR3 upscaling, but you should replace the dll to update it to FSR4 since FSR3 upscaling works awfully in VR.
4.Turn off Hair Strands, it will cause a ghosting hair edge.
5.Untick Allow Engine Overlay if you see double menu, and if you see smearing UI after unticking it, change DLSS mode off/on once or switch DLSS mode once and it will be fixed.
Note that you should aim for 90 fps after using this, not 72, at 90 fps AFW works better than at 72 locked.
You can achieve this if you already had 45-50 fps before using AFW, you can also use DLSS Quality/Balanced/Performance to achieve that since I fixed the wobbling.
Note 2: Don't use Motion Smoothing/ASW/SSW in SteamVR/Ouest Link/Virtual Desktop.
Those will limit the game fps to half of the refresh rate for them to work, which will greatly affect AFW, and increase the input lag.
AFW is supposed to replace Motion smoothing/ASW/SSW without halving the engine fps to have the most up-to-date input, so that the motion control feels more responsive, feels like real 90 fps and not 45 fps.
There are some pre-defined hotkey for debugging
Keypad 7: Toggle between the AFW rendering method and the default Sequential Frames rendering method.
Keypad 9: Toggle UI Fix (you don't ever do that it's just for debugging).
Keypad 4: Toggle DLSS wobbling Fix.
Keypad 6: Toggle AFW Debug View, when it's on you will see color tints on moving objects.
Keypad *: Toggle Sharpening.
Keypad +/-: Add/Sub sharpness by 0.05.