github PureDark/REFramework RE9_AFW_v1.0-beta.1
RE9 AFW v1.0-beta.1

pre-releaseone month ago

I hate writing descriptions.

In short it's a new rendering method that can probably boost the performance in VR for about 60-80%.
*AFW: Alternate Frame Warping

And it fixed DLSS wobbling in VR, but like the old AFR method it will have a delay volumetrics issue.

There could be minor glitches/artifacts, don't report those, just decide whether it's worth the gains.

It also uses about 500mb extra VRAM, so make sure you have enough VRAM for it or it might just lag to single digits.

Installation

1.Install RE9 VR mod first
2.Extract this to the game folder, overwrite existing file.
3.Launch the game and turn on DLSS. You can use DLAA if you want.
4.Untick Allow Engine Overlay if you see double menu, and if you see smearing UI after unticking it, change DLSS mode off/on once or switch DLSS mode once and it will be fixed.
UPDATE: 5. Acroording to early reports, the Fix DLSS option isn't working correctly and can cause extra jittering, so until I fix it, turn it off in the menu or using the hotkey below.

Note that you should aim for 90 fps after using this, not 72, at 90 fps AFW works better than at 72 locked.
You can achieve this if you already had 45-50 fps before using AFW, you can also use DLSS Quality/Balanced/Perforamnce to achieve that since I fixed the wobbling.

There are some pre-defined hotkey for debugging
Keypad 7: Toggle between the AFW rendering method and the default Sequential Frames rendering method.
Keypad 9: Toggle UI Fix (you don't ever do that it's just for debugging).
Keypad 4: Toggle DLSS wobbling Fix.
Keypad 6: Toggle AFW Debug View, when it's on you will see color tints on moving objects.
Keypad *: Toggle Sharpening.
Keypad +/-: Add/Sub sharpness by 0.05.

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