github Provenance-Emu/Provenance 3.3.0
3.3.0 — iCloud Sync, New tvOS UI & Video Filters

8 hours ago

What's New in 3.3.0

This is a big one. Four months of work since 3.2.1 covering iCloud sync, a completely revamped tvOS interface, video filters, and a ton of core and stability fixes.

☁️ iCloud / CloudKit Sync

  • ROMs, save states, BIOS files, and artwork now sync across devices via iCloud
  • Real-time download progress indicators when loading cloud save states
  • Auto BIOS sync on game load when available in iCloud
  • ROM metadata syncs alongside files
  • Artwork syncs after library updates
  • CloudKit records management tab in Settings
  • iCloud upsell UI for new users with empty libraries
  • Sync queue pauses during emulation and resumes after

📺 New tvOS UI (Default)

  • Completely redesigned tvOS interface now enabled by default
  • RetroWave-themed side menu with smooth animations
  • Save states browser accessible from the main UI with artwork and core name
  • "View All" saves section with per-system filtering
  • TopShelf v2: recent games and save states with artwork and timestamps
  • Cheats UI in the pause menu
  • Game "More Info" panel
  • Log viewer tab
  • Import status view in side menu
  • Search with persistent history
  • Dozens of focus, navigation, and theming fixes throughout

🎨 Video Filters & Shaders

  • Unified filter pipeline works across native and RetroArch cores
  • GB and VHS filters improved
  • Filters accessible from the pause menu
  • RetroArch GLES 3D cores now supported (Vecx/GLiden, etc.)
  • Dolphin shader/filter support
  • PPSSPP filter support

🎮 Core & Controller Fixes

  • RetroArch: Fixed player index mapping for MFi, PS4, and Xbox controllers; PS4 start/select fixed; 32x controls added; GameCube controller responder added
  • Mupen64Plus: Fixed PS4 start button; fixed tvOS scaling and placement; better save error messages
  • Dolphin: Fixed Vulkan landscape rendering
  • GenPluGX: Added CHD support; added wide-screen GameGear core
  • PicoDrive: Fixed crash on unload; fixed 32x controller mapping
  • FCEUmm: Fixed start/select button mapping
  • Mednafen: Fixed DualShock/DualSense pause/play button mapping
  • GameBatte / TGDB Dual: Fixed PSX/Xbox pause/select button mapping

🐛 Bug Fixes & Stability

  • Fixed multiple app hangs from main-thread Realm access (moved to background)
  • Fixed crash in pause menu when closing core
  • Fixed potential crash if audio ring buffer init fails
  • Fixed crash in share/import extension
  • Fixed aspect ratio issues in Stella and some other cores
  • Fixed FPS label appearing in screenshots
  • Fixed artwork not refreshing in game library after sync
  • Fixed game importer re-queuing already-imported items
  • Fixed Realm contentless core crash
  • Fixed "Continue" carousel metadata mismatch
  • Skin selector refreshes orientation previews on rotation change
  • ManicSkin/DeltaSkin files can now be opened directly from Safari
  • iPad import status modal clipped layout fixed
  • DSP audio engine fixes

⚡ Performance

  • Artwork loading significantly faster
  • Game library UI rendering optimizations (removed unnecessary Observable wrappers)
  • Async tab bar icon loading
  • CloudKit sync deduplication and repeat-lookup fixes
  • Game importer skips MD5 hashing for large non-BIOS files

Full Changelog: 3.2.1...3.3.0

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