GameHub Lite v5.1.6
This release fixes an actual app-side launch issue, and yes, also exists because apparently backend fixes do not count unless there is a fresh APK attached to a GitHub release.
The main app fix is for devices where GameHub would silently refuse to launch games when the getUnknownDevices / startType API path returned a 404. Instead of failing closed and doing absolutely nothing, the app now falls back like it already did for the no-internet path.
Confirmed affected and fixed:
- AYANEO Pocket FIT
- Snapdragon 8 Gen 3 / Adreno 750
- Android 14
Backend changes
More work happened in gamehub-lite-api, because that is where a lot of compatibility and component delivery work lives now.
Backend changes since the v5.1.5 release include:
- Updated simulator response timestamps so stale responses get refreshed.
- Added release asset verification and MD5 checks for GitHub release assets.
- Updated component manifests, timestamps, deprecated component removal, and total counts.
- Cleaned up SteamAgent2 manifest naming.
- Removed drivers that were already added in the latest GameHub manifest.
- Added asset name deduplication and repair for release assets.
- Updated release asset procedures and documentation.
Relevant API commits:
- 834e17d - add release asset verification and MD5 check for GitHub releases
- 222a697 - update component manifests and remove deprecated components
- 33397e7 - update SteamAgent2 file name in manifest
- 7fb4a9f - remove drivers already added in the latest GameHub manifest
- 6945b39 - asset name deduplication and repair for release assets
- c8cbf04 - update release asset procedures and checks
- fb58ff9 - refresh stale response timestamps
App changes
- Fixed silent game launch failure when the backend returns
404forgetUnknownDevices/startType. - Bumped app version to
5.1.6.
What's Changed
- fix: allow launch when getUnknownDevices/startType API returns 404 by @The412Banner in #131
Full Changelog: v5.1.5...v5.1.6