1.3.1.0-PN - 2020-07-09 (Check the milestone)
Security, stability and enchanting table fixes alongside with few additions.
PowerNukkit now has its own discord guild, click the link below to join and have fun!
💬 https://discord.gg/JVwf39q 💬
Fixes
- #326 Enchantment table not working
- #297 Using the hoe or shovel doesn't emit any sound
- #328 ClassCastException and some logic errors while processing the chunk backward compatibility method
- #344 Sticky pistons not pulling other sticky piston
- #344 The technical block names weren't being saved in memory when
GlobalBlockPalette
was loaded - #338 The Dried Kelp Block was not burnable as fuel
- #232 The enchanting table level cost is now managed by the server
Added
- #330 The discord guild link to the readme
- #352 The library jsr305 library at version
3.0.2
to add@Nullable
,@Nonnull
and related annotations - #326 A couple of new classes, methods and fields to interact with the enchanting table transactions
- #326 The entities without AI: Hoglin, Piglin, Zoglin, Strider
- #352 Adds default runtime id to the new blocks with meta
0
Changed
- #348 Updated the guava library from
21.0
to24.1.1
- #347 Updated the JWT library from
4.39.2
to7.9
- #346 Updated the Log4J library from
2.11.1
to2.13.3
- #326 Changed the Nukkit API version from
1.0.10
to1.0.11
- #335 The chunk content version from
1
to2
, all cobblestone walls will be reprocessed on the chunk first load after the update - #352 The
runtime_block_states_overrides.dat
file has been updated