github PowerNukkit/PowerNukkit v1.2.0.0-PN
PowerNukkit v1.2.0.0-PN

latest releases: v1.6.0.1-PN, v1.6.0.0-PN, v1.5.2.1-PN...
pre-release4 years ago

1.2.0.0-PN - 2020-05-03 (Check the milestone)

Note: Effort has been made to keep this list accurate but some bufixes and new features might be missing here, specially those made by the NukkitX team and contributors.

⚠ Important ⚠

This build contains an error with anvil blocks which cause item losses. See #222 for details. A hotfix will be released soon.

Added

  • This change log file
  • #108 EntityMoveByPistonEvent
  • #140 isUndead() method to the entities

Fixes

  • #129 A typo in the BlockBambooSapling class name (breaking change)
  • #102 Leaves decay calculation
  • #87 Arrows in offhand are black in the first person view
  • #46 checked if ProjectileHitEvent is cancelled before the action execution
  • #108 Lever sounds
  • #108 Incorrect sponge particles
  • #12 Wrong redstone signal from levers
  • #129 You can now shift to climb down while you are in the edges of a scaffold
  • #129 Fixes a turtle_egg placement validation
  • #129 Campfire can no longer be placed over an other campfire directly
  • #129 The sound that campfire does when it extinguishes
  • #140 Instant damage and instant health are now inverted when applied to undead entities
  • #140 A collision detection issue on Area Effect Cloud which could make it wears off way quicker than it should
  • #152 Changes the blue_ice blast resistance from 2.5 to 14
  • #170 Trapdoors behaving incorrectly when they receive redstone signal
  • #219 Button and door sounds
  • #44 Different daytime from Android and Windows 10 Edition
  • #93 Nukkit sends a rain time that doesn't matches the server
  • #210 Issues with old blocks from old NukkitX worlds, specially fully barked logs (log:15 for example)

Changed

  • Make BlockLectern implements Faceable
  • The versioning convention now follows this pattern:
    upstream.major.minor.patch-PN
    Click here for details.

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