PokeRogueOffline v1.12.2.6
UI/UX
- The error message that is supposed to show if save loading fails when loading the game while already logged in will now display as intended.
- Additionally, the player will now be logged out if this occurs.
- An error message will now be displayed if an error occurs when attempting to log in with a valid username & password.
- If an error occurs when attempting to load save data while logging in, an error message will be shown and the log in attempt will be aborted.
Files
- PokeRogueOffline.ipa — iOS (sideload via SideStore / LiveContainer / Feather)
- PokeRogueOffline.apk — Android (sideload by enabling "Install unknown apps")
- PokeRogueOffline.AppImage — Linux AppImage
- PokeRogueOffline.exe — Windows Portable EXE
- PokeRogueOffline-x64.dmg — macOS (Intel)
- PokeRogueOffline-arm64.dmg — macOS (Apple Silicon)
- PokeRogueOffline-x64.app.tar.gz / PokeRogueOffline-arm64.app.tar.gz — macOS app bundle, used only by the in-app self-updater (not for manual install — use the DMG for that)
- PokeRogueOffline-{Android,iOS}-ota-{code,assets,locales}.zip + their
-ota-manifest.json— the mobile in-app updater's three independently-updatable channels (code/assets/locales), so a code-only update doesn't force re-downloading the (much larger) assets or locales bundles (not for manual install) - PokeRogueOffline-{Android,iOS}-ota.zip — legacy combined bundle kept only for installs still running an in-app updater from before the code/assets/locales split; not used by current clients, not for manual install
- SHA256SUMS.txt — checksums for the sixteen files above (excluding the two
-ota-manifest.jsonfiles, which carry their own per-channel checksums) - Build provenance for each binary is attested via GitHub Actions — verify with
gh attestation verify <file> --repo PokeRogue-Offline/pokerogue-offline